Griefing or competitive play - what is your opinion?

Show me where a developer or anyone from AGS has said its working as intended. Until then it is not fact. I have shown more fact than you have by posting the ToS.

My toxicity?
Aha yes, at least u prove that you havn’t read anything ive written in here, and with wits like that, you’ll misintrepret it anyways. Sry I have a hard time having respect for people that draw conclusions, make presumptions and dunno what metareflection is.
Call that toxic, I call it childish and unfitting for a public space. Ever wondered why so many threads here leads to nothing but hate and rarely anything constructive?

Has anyone in the dev/AGS team said it is not working as intended? Have they even commented on this matter?

" Do not : engage in behaviors that reduce or disrupt the enjoyment of the game for others."

And when the player is mining my node he’s decreasing my enjoyment, therefore I bring things to increase it back again

So devalue your own experience and use more time on an already trivial experience. so others can have a better experience?
Even tho the game is designed this way? You truly are a bright one aren’t you?

Oh ye, what about my other questions, you didn’t like em so u just ignored them? Yet u want me to listen and take your reply serious - m8, be realistic plz. U wonder why one tends to just give up on trying to contribute constructively over time? And thus maybe, just maaaybe, sounding a bit toxic when replying, cause this is what u get.

So would you rather have Bots/RMTers competing with nodes, reducing the availability of materials to maintain prices? Or would you prefer that people have some actual availability and Bots/RMTers have less influence on the market?

I personally rather have more availability, than have the market influenced heavily by the supply/demand that Bots/RMTers are already being heavily favored in.

Again this argument also has the aspect of AGSs failure to properly address bots/rmt.

What size server are you on? 34k for a single stat 600 ring is not anywhere BiS. That price sounds like it was a perk or two off or not ideal perks.

I said individual nodes, meaning that each player has X amount of nodes available on a CD. The Nodes wouldn’t be shared The current state of the game is similar to what your stating. Bots/RMTers are way more effective in the current node systems.

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there are some tiny brains out there.Just today at shattered mountain a few different guild folks (3) dragged bears and thorpes to the midst of other fights when we were doing the elite chest runs and portals . Now sure who thinks that is funny but there are toxic players out here .

There sure are, and doing stuff like this - deliberately finding grps to then pull mobs into, to fuck up an eliterun seems “evil” and more like harassment. There is no gain, no competition involved, just wanting to be an ass to a grp of ppl to destroy their exp - unless ofc this is pvptagged players on both sides, then Its a fight that could happen, tho noone asked for it, and by extend, not really punishable :smiley: same ofc goes for a 1v1 farming scenario, as prev explained in the thread :+1:

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its toxic behavior by maladjusted people. Should it be punishable .Yes .Can it be enforced ? I do not see how .

Doubt be will see any bans etc on this matter either, but I do think we will eventually see a somewhat fix - which makes sence, as having it the way it currently is, doesn’t seem to be 100% thought-through and naturally leads to discussions as seen in this thread! :stuck_out_tongue_winking_eye: however, noone knows yet, but devs prolly will have this matter brought to their attention at some point, and then we see what their intentions and thought are/May be!:+1:

This is a whole-ass discussion they’ve already stated they don’t want to get into. It’s a discussion guaranteed to amble, as Edyran already proves: there’s a completely different side to this story where I, a Covenant, absolutely do not want any Marauders getting stronger so I absolutely have reason to bring to bear strategies that inhibit even their leveling progress.

Again: I get it. Griefing sucks. People who grief nodes are hotdog water and should be poured down the drain. Nonetheless, that’s not our decision to make, and the ones for whom it is the decision stated that banning for this is probably infinitely more work than they already can’t do.

Let’s not gum up their already-sticky clockwork with fringe cases. If someone’s really disrupting your whole farm-shui, then move. Log. Do something besides expect CS to ban someone for it, not only because that’s a dangerous mindset but because we already have a problem with them firing off willy-nilly when there’s probably not even an issue to begin with, not to mention that people are fully aware of this and use mass reports to get their way with it.

A fix seems far more likely, and honestly speaking, it’s probably going to be just a 15-30s tag timer; the moment you touch a node, that node is locked to you for 30s til you bash it open. If you hit another node, that one becomes your tagged node and the last one drops, so you can’t just hit a wide area and just keep tap-tapping nodes, thus blocking them out; however, if someone comes to node grief me, it’ll be an effort in vain for as long as I can so much as touch the node.

So to be honest,

With the state of Farming right now.
If you are flagged and another flagged player pulls adds… Competitive.
If you are flagged and a non flagged pulls adds … Grief.
If you are not flagged and either happen… Competitive.

Please that’s weak and you know it

ehh I hadn’t thought of doing that personally but its crafty. Considering the games pvp roots it makes sense to use it in that way. Can’t say I would enjoy it happening to me, but gotta respect the creativity.

OH!! OH!!! I know that one! Cause everybody wants a different game than the one they are playing and think the devs should listen only to them because they are bestest, smartest dev/player that ever lived and only they have the answer and they wont listen to another point of view!??!

I got it right didnt I?!? I did!! I DID!!! Yay for me!!! :partying_face:

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OK 3 on one computer, so 34 computers then. I’d take forcing them to run 34 computers over them requiring 1. I’d also take people not having to assume nodes won’t be there due to bots/players, so the more casual players can go out and farm them without risk of wasting time.

I, legit, would like AGS to be bold and actually ban bots the minute they’re reported. Not this BS excuse of “we ban in waves to get more bots”. So they can have a constant stream of monthly revenue; botters will re-up and buy a new account if they made a profit before the ban came in. - I could rant…but :X

But, right now, if shared nodes happen. Then I pretty much have to quit the game. Because I won’t be able to afford to play it:

  • a daily repair alone runs me about 300g; tank set, healing set, dps of the day set, mining set, lumber set, fishing set, harvesting set, skinner set, Luck [chests/mobs] set
  • then there’s the ~1.2k property tax for my T4 home (holy fuck has that 90% reduction been nice, but it’s suppose to be temporary)…the 100g (x2) property tax for my T1 homes in MD and FL (that should be something like 400g each when the reduction goes away)…and that’s assuming the owning companies drop their taxes back to ‘low’ (right now they’re ‘Extreme’ on property tax).

So, in order to cover the costs. I cut down trees and burn them. When I hit ~500 Linen, I sell 250. When I hit ~1k Silver Ingots, I sell 500 of them. Daily income…about 300g. Once that property tax reduction goes away. I won’t be making much, if any, profit. Unless I go ‘farmer’ full-time, which is fucking boring. I already do that at my job. I play games to get the fuck outta this horseshit world, where you work your ass off each day to barely scrape by.

Cedar Forest, which merged into Kroclyea. I mention the pre-merge server because I spotted the ring the week of the merge. So I don’t know if that was a listing from CF that got transferred to Kroc’s TP.

I also don’t know if they were BiS perks, but they weren’t the BS reinforced luck you typically see on Legendary jewelry (fix your fucking RNG AGS, better yet. Scrap it and let us pick the attributes based on how much Azoth we pour into the craft; no one likes ‘god rolling’ mechanics).

Okay…just to make sure we both ‘get’ what the other is saying. Are you saying things like Iron Nodes should work like the Elite Chests in the 55+ zones. Where multiple people can loot from them, but each player can only loot them once a day.

((Because that to me is ‘shared nodes’.))


That’s just a rough guess. Based on the performance of just one client. I’m thinking my system could handle another 2. This system is from 2015.

Also, they’re already running those 34 rigs for those 100 accounts. One botter is probably working at least a half a dozen servers. There’s just not much point in running more than one bot on the same loop…at the moment.

And, be real. Would you stick around if you saw hundreds of bots running around gathering resources while you gather? Like, you’re heading to an Iron Node and see a train of 10 (or so) players all running in unison towards that node.

…what about your guildmates?
…what about your fellow server-mates?

I highly doubt even half of the remaining human players would stick around.

All you’re asking for, without even realizing it, is for the plug to be pulled even sooner on NW (we’re benefiting right now from pride/ego on the part of Amazon; no way ~70k** players buying Cash Shop items. Is enough to support this game.)

**Best I could find is a survey from Fortnight players that say about 70% of them buy items off the cash shop to the tune of about $85 a person; appears to be per month. So I used that number, even though I suspect for NW it’s lower. Due to lack of ‘quality items’; like the items are good, but they don’t scream “Buy Me!”…hence the reason they seem to be pivoting to ‘limited time’ sales and even ‘limited time’ non-holiday items.

Agree, but I don’t think AGS will ever be ontop of BOTS/RMT, they have to disincentivize it.

Your really over exaggerating the impact of “shared” or individual nodes. Again they are FINITE per day, meaning that you still have a supply/demand. Most players are not going to hit all the nodes they can, just like how people buy water/flint.

You don’t need to carry that many sets at a time. I don’t even carry my luck set unless I know I’m going to use it. Sounds like more of an inventory issue, than any fault of the game.

My T4 in Brightwood is around 400g. Sounds like you need to grind rep in the areas you have houses.

I barely farm, other than to cut the costs of legendary CDs or to make Keys. If you sell one gen run either the whole orb or just 4x slots, your making 8-10k. Majority of my money comes from selling slots. I do 1x Laz and 1x Gen key rotation with my company and then sell 4 slots 2x of my last 2 gen keys before CD for the week.

This is besides selling my extra motes/lodestones/general excess that I get along the way.

I farm maybe an hour a morning before work, if I’m not having to compete with bots. This morning was a wash, cause guess what… there were 2 bots at my typical spot. My point with “Shared” or individual nodes, is at the VERY least, ACTIVE players get materials, versus bending to bots/rmters who can no-life nodes.

I really don’t get how you want to argue against having FINITE shared nodes.

Agreed, but again BiS gear is 10-40x rolls if not more. Thats a lot of materials, that I can’t get because of the constant competition by bots/rmt. Thus I’m forced to buy or sell my CDs to not waste them.

Yes, nodes would become individual to the player on a 24hr CD or ideally SERVER local midnight. At this point players have the choice to either spend the time gathering all the nodes, or buying. If your trying to grind BiS gear, these simply won’t be enough nodes, so your still forced to buy materials.

They could JUST do this with ORE, but from Calgonor which has a healthy 1k+ pop, many Tier 2 and Tier 3 mats also are desperately outfarmed by bots.

Either way, in the mean time, BOTS/RMTers get the most out of the current system. Your minor price drop on materials is nothing compared to the gold/benefit BOTS are making right now. Even on Wood, it would be minor, but at least YOU could get some materials currently overly farmed by bots.

The “I quit” isn’t out of spite. I’m just imagining most of the ‘easy to farm’ stuff like Charcoal will plummet due to bots being able to harvest the same node (I’m assuming trees included). Right now it’s sort of setup like ‘gang territory’. Bots seem to run in a ‘sector’ so they’re more spread out, which limits how many can actually run on a server before the resources are ‘over fished’.

In every MMO I have ever played, I always carry additional sets. So I don’t have to run back to town. You say you only carry what you know you’re going to use…I never know what I’m going to end up doing.

Yesterday’s session started with portals in EF and ended with fishing in FL.

137 standing in EF. When it was ‘low’ tax back on CF it was something like 680g. But, then CF’s EF was taken over and taxed at ‘average’ which shot it up to about 1.2k.

Sounds to me like you’re in the company that owns BW, which nets you additional tax breaks.

So…160 stonecutting is enough to make those orbs? :X

How many low-tier (lvl 25) portals do I have to solo?

Because supply and demand functions the same in video games as it does is real life. I also want to make it as hard as possible for bots to profit in this game.

It was stupid easy in WoW Classic for a bot to profit; run instances for loot and nodes, run out, reset, repeat. My server ended up with clumps of about 30+ players outside instances…all bots. Thorium Ore (high-end ore) was dirt cheap because bots were farming it out of Dire Maul.

This was because nodes in the ‘overworld’ were not shared. And while, technically, the nodes in instances aren’t shared either. They pseudo are, because that zone (aka dungeon) is shared…multiple groups can run that zone and have the full access to everything even if other groups are clearing it.

So, bots targeted that and farmed up bag-fulls of high-end mats and crashed the market. Then Blizzard put restrictions on how many instances you could enter per day; prices went back up…until the botters just made more accounts. Fun times.

Sounds like you adapted. How are those of us with no access to CDs (I just got 200 weaving and I’m making Phoenixweave…~110g a cloth atm on the TP). All we have is the income from nodes. If those prices crash, we don’t have other options.

You’re assuming it’ll be minor. As I said above, in WoW Classic it wasn’t. It was a major hit; I’d put it around 70% drop in value…it’s kind of hard to peg because mats will naturally be more expensive at the start. - Ya, it didn’t take long for the servers to be overrun by bots there either.