Griefing or competitive play - what is your opinion?

Full on PvP MMO RPG’s fail at a 99.9% rate. There’s a reason WoW got rid of pvp only servers (They died). And with the overwhelming toxicity of the PvP player base the game would die in a month or two completely. Yeah abusing the mechanic is griefing and I’m guilty of it as well. Is it frustrating? Yes. But it is what it is until we can get AGS to fix their agro mechanics. I’ve shot wolves that were right in front of me only to watch them run halfway across the map to some poor schlep cutting trees or smacking rocks. And I’ve had waves of mobs just rush me from out of nowhere for no other reason than they randomly dropped agro on their original target.

If the cooldown is long enough like daily (22 hours), bots can only stick to safe areas due to being low level, and often can’t fight. That dramatically restricts the amount of nodes they can get to. Instead of looping a safe set of nodes, they’d have to go loop around Monarch’s, Windsward, First Light and Everfall, without dying or getting stuck.

The bots could instead diversify and hit stone/wood/motes as well in the safer areas. Overall the output for each bot would drop dramatically, and they wouldn’t be able to min/max the most profitable resources. Like you said, they’d need more bots to compensate, but they requires more accounts, and depending how fast accounts get banned (if they do), they may not make a profit at all anymore.

Meanwhile the price of resources would change a lot. Instead of people camping orichalcum nodes, people would farm them while doing SM elite runs for example. That node can only ever be harvested once per 25-30 minutes roughly depending on size, so 50~ times a day. So two elite runs of 25 people would equate to that quite easily.

I don’t know how much it’d effect the economy as it’d depend on how many people would decide to gather their own materials, or gather to sell.

You’re still not getting it. If I’m a botter and I can only loot a node every day.

…I’ll just get 100 accounts to go loot that node. Two Days? 300 accounts. It comes down to how quickly each account becomes profitable. Since AGS doesn’t do immediate bans, and opts for Ban “waves” (like every other company) bots are very profitable. So running a ‘bot farm’ isn’t out of the question.

Like. You have to realize botters aren’t thinking like you do. If they see a problem they do “diversify”. They just throw more bots at it.

It’s only when something drastic is done (ie: removing coins from Fished-up chests) that the botters then diversify into other activities.

I guarantee you if there was an Elite Chest in a 55+ zone that had no mobs around it…like ever; some dev placed it while ‘world building’ and forgot to move/delete it. There’d be at least 500 bots there looting it every day and then logging off for the ~24hr period it takes to refresh.

…It’d probably be a ‘wave log in/log out’ to avoid collision-based interaction issues. So you’d probably see roughly 10 players log in, loot, log out; 10 different login, loot, log out; repeat until all accounts have been flagged (in the bot program) as having logged in and logged out.

So how do you think they get the 100 accounts, the 100 computers to run them on, the people to babysit them? You force them to go from 1 account doing stuff to 100, that is a big change. It’s not like they just buy a cheap $1000 PC and can run 100 accounts simultaneously.

If you force it to a point where it isn’t profitable enough they’ll stop. If you force it to take longer to generate in game money to then sell, it’ll reduce RMT and make it more costly. It isn’t about “stopping” them outright, but reducing it to a point where it really isn’t noticed.


@DurtyT. Is there any real need to do that? I have done it my accident once. And it has been done to me, but I got the player killed with the mobs.

Definitely frustrating. Agreed.

Until it changes, if it ever does, can we just not abuse it please?

If the nodes are individual, that means it’s an individual instance for that player, there is no “sharing”. I think you misunderstand the whole solution.

Chests is a whole different discussion, not this one.

I’ve seen it, but them looting doesn’t prevent me from getting mats to do BiS rolls. Having no chance at grabbing nodes does.

This is griefing, hands down.

Uh…unless NW has some kind of block in place to prevent running multiple clients at once. You can run at least 3 on a ‘decent’ rig if they’re all set to Low and windowed.

No. You do not understand. If you have 20 character loot the same thing, and you own all 20 accounts. You get x20 of the yield. After you funnel it to the main mule.

Nope. It’s a real-case example of an object that can be interacted with by multiple players at once. Only one person can mine an iron node. An infinite number can loot the same chest. The purposed change would make Nodes have unlimited interactions just like Chests currently do.

So…you want every material to be 0.01g a unit? Because that’s what will happen. Or are you really convinced that 200+ bots mining the same Ori Node wouldn’t drop the price of Ori Ore/Ori Ingots?

You: “But that just means cheaper mats”.
Me: That also means your crafts won’t be worth as much. Have fun rolling a ‘god roll’ 600GS Legendary and only getting 500g for it. Instead of the usual 20k. Because all the mats to make it are dirt cheap.

((This already happened. People were discarding Ori Ore because it was 0.01g to 0.03g a unit thanks to the massive amounts of botting that was going on.))

It’s not abuse, maybe you should find a game that suits you, possibly hello kitty online

Nope, if you don’t like it pvp up and kill the offending player

If you aren’t pvp’d up to protect yourself you should not receive any end game content

Dragging mobs on to someone else is griefing.

So if you are farming trees and someone comes to where your farming and starts taking your trees is that griefing? Because I’m calling up my homeboys at the boar brigade to defend my turf.

I don’t like it, but I accept it as part of the game. Could be ‘griefed’ in reverse where someone with a better internet connection can track the cooldowns of valuable resources and gather them before anyone else gets a chance.

I think a simple fix, would be once a player has hit a node, it starts a ~30sec timer for them to finish it. If the player doesn’t finish in this time, another player can initiate the sequence.

No but if they purposely drag mobs on you to pop you off the node then it is griefing. Common sense.

Its still not griefing, love to see how bland people are to actual explanation and sheer logic, (some prolly dont wanna spend a few min reading, and just states that Its griefing, cause they feel they got griefed - pathetic) no wonder tho. Most words are wasted on idiots these days😘 No point in trying to negotiate reason, when speakin’ to a deaf & better-knowin’ audience🤣

Dragging mobs onto someone while they are farming absolutely is griefing. I think its you that need to learn the definition of griefing in an MMORPG. It’s toxic harassment.

2. Play to enjoy the game

Do: value other players for their in-game contributions and activities, and respect their style of play. While we encourage competitive play where appropriate (e.g., player versus player modes), keep it friendly and respectful.

Do not: engage in behaviors that reduce or disrupt the enjoyment of the game for others.

Read my prev msg’s if u care, dont wanna repeat myself further, but u bend the definition as u please, dont really care, in the end, much of this is subjective, cept Its the Way the game is designed

  • have a Nice Day! :v:

Edit; We are talking about the same btw Ye?
Im not talking about dragging mobs onto someone while they farm, im talking about when there is limited ressources, and u farm the same place, u do what u can to up your gain - or play 100% Nice guy and farm for longer, cause u need to share the same ressources, on a fairly long timer (ori, iw, wf)

I 120% agree, that if u deliberately wait around/follow someone to harass them by taking their ressources or skinning their kills or something, its griefing. I dont see any point in doing this, other than being an asshole, and it doesn’t give u anything in terms of yield, cause ye, time wasted just hanging around or what u would do in a case like that (seems rather inefficient and dum to me :joy:)