Grit Removal from Light and Heavy attacks, DR on CC, and Coup De Grace fix

Replace the 300 STR buff with something similar to the 300 DEX. Give bonus damage or something every 10 seconds after a dodge. GRIT in melee is the most powerful thing in game as you can’t interrupt abilities as it should be as you only have 3, however giving STR weapons GRIT on both Light and Heavy attacks for dumping points into their main stat is pretty broken.

I have one stun as a spear user that actually stops Grit. Most STR are double melee GA/Hammer as it’s the meta and very over-tuned. In a simple 1v1 a good Spear player can still outplay a GA/Hammer, but in WAR’s, OPR and thicker open world fights Spear is at a loss. Going into the fray will end up eating your healer mana dry or you die. There is really no in-between. Where all 3 main STR weapons GA/Hammer/Hatachet can jump in and plow away spamming abilities and L or H attack to fill with Perma-Grit the only thing stopping them is a hard CC.

Would love to see Dimensioning-Returns on CC durations to make the combat more tactical and less ability spam. Right now it just feels like whoever brings the most Hammer Spam wins the initial engagement which is pretty silly.

The buff to spear was nice, but Coup De Grace remains clunky to hit and with only a .75 second knockdown it’s easy to dodge out of it before animation goes off. A full second would help or even 1.25 so the animation can play out and you can actually land the follow up.

Cheers.

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