I think Grit is a little over done.
I understand the ability to power through stagger. But knockdowns should be ‘stuns’.
Full dex melee doesn’t exist much, at least from what I’m seeing, due to it just being sub par. If you’re going to melee, just go 300 str. If you’re going to tank? Just go 300 str. PvP melee? 300 str.
I think the light armor talks miss some of the mark. Weapons and some other mechanics seem to really be the roots. I’ve seen tons of threads talking on that point, so I won’t get into that here.
But… with those notes considered - Watch 2 or more melee go at it.
Scenario:
Spear (sans super telegraphed Vault Kick), Rapier (sans predictable counter), or Greatsword vs Warhammer or Sword & Shield. (Yes, I know Greatsword has it’s own balance issues at the moment, but those items are unrelated.)
Unless the dex melee is wearing light armor, which has it’s own squish risk, and is mashing dodge to roll away in between a string of abilities, there is no way for that dex melee to stop the warhammer melee from doing what they’re doing.
Sweep, Javelin, and 3rd hit on perf do nothing to stop the grithammer or the sword & gritshield. Therefore the whole “zoner” thing is basically a moot point. Why bother? Just go STR.
Medium armor dodge doesn’t cover enough distance. Sure, you can time your dodge to avoid 1 person’s shockwave, but not the other 2-10. Maybe you’ll get lucky and get 2 dodges in and get out of there, but then you’re pretty much toast depending on your build. That situation requires light armor roll distance.
Again, light armor isn’t the problem. Grit is. - If by chance I’ve managed to avoid getting stun locked, and they’ve blown their cooldowns, that should be my opportunity to go on the counter offensive. Instead, they can just LMB their way through it.
This doesn’t leave a lot of options. Especially given all the development time and cool things some of the melee weapons have. You shouldn’t be pigeon-holed into WH/GA/GS/SNS if you want to be a melee. There’s really no dynamic here. People migrate to the “meta”. If it wasn’t true, you wouldn’t see it in such mass.
Would it make more sense to tie Grit to heavy armor? Modify grit to not withstand Knockdowns? - Keep it to staggers? What about KnockBacks? - This would open up more defensive and counterplay capabilities to the other weapons. Especially void guantlet and firestaff.
Things like this are what lead to so many bows & muskets also. Why bother to melee if not 300 str? Just go ranged if dex. - All this talk of potentially seeing daggers? That would assumedly be a dex weapon set all day right? Why would anyone bother?
Been playing a couplefew months now. Got the gear score up. Did some ‘end game’. Have tried several different play styles and builds.
I’m currently cycling WH/GA/SNS. Pretty much always WH involved though. Pretty much always light armor for best results. I’ve been forcing myself to play in medium over the last couple of weeks though in anticipation of upcoming changes.
It’s a shame because I like melee and these are definitely not my favorite weapons to play. Quite frankly, it’s bland.
This is all just based on my opinion formed by the experience thus far. Please save the toxic “lolol l2p noob” for someone that’s actually being argumentative.