I’m the type of healer that constantly moves and keeps my distance and literally will make you chase me the entire 3s. My goal is to not let you hit me and hopes DPS can secure a pick of one of your players.
What if 6 people are queued and one is a LS, then a 7th signs up is a DPS all the DPS go into the match? While the healer sits in queue waiting.
I’m a rapier main with powder burn on my musket playing glass cannon build.
I can only slow you and delete you with the rapier if you refuse to use sacred on yourself.
Trust me i’ve done this a billion times.
As i said, you’re making excuses so your weapon doesn’t get nerfed.
And i’m not even asking to nerf LS on the game itself just on arenas because i know how hard is to play it on other game modes.
Brother then you don’t understand AGS. I don’t even play 3s anymore, I could care less if it gets nerfed. AGS does not have the ability to balance within different modes, it’s as simple as that.
Ya man you seem like you don’t quite understand how AGS operates.
And instead of understanding how in absence of being able to actually make the balance changes to the weapon in one singular mode, how making it if the LS is present in a match then there always must be one on the other team gives a even playing field, is a simple change that they could implement.
You can keep living in they should do this fairytale world, and just keep ignoring the fact that AGS has shown us who they are and their limitations. I’m not saying you’re wrong, and you seem to think I am. I’m just saying you have too much faith in AGS abilities to implement this change you’re asking for.
Again this discussion about healers is pointless. Not every build has the kit to kill healers, communication+coordination > Healer, until people understand this round and round we go.
While I agree that arenas gone downhill because of premades. I am solo and on top of K/D ratio opr because I have only played 3 matches so far because of work. It willl go down once I play more matches.
No. This is same opinion i do have. That in 3 vs 3 both team having voice com and team composite for 3v3 healer is not that big deal. But in random q, they are winning games if one team does have one and other does not. Sometimes team that does have healer dont have composition to use it - like 2x archers + healer and you can win. But sometimes you also have composition that does not allow to kill a healer. To many things are needed to kill healer for that build to works in solo q.
What? They are broken. For solo q arena where you dont know who will be in your team and in other team healers do win games. And if you add duo healer+other players they can do what we see now. Win 90%+ of games they do play if both players are good.
And this is what im saying. You cant kill healer couse you need:
specific builds in team: cc and burst
2+ players coordinate
enemy players being busy for some time to allow you jump 2 vs 1 on healer
If any of this point is not given, you wont kill a healer. So tell me now how easy it is on solo q arena?
And couse healing works as we see you cant do 3vs3 premade arena with any random comp to have fun. If you dont have cc and burst while enemy does have healer you lose.
It would help but not fix issue. If team composition are random team that will have lets say 2 archers and 1 healer vs 1 healer + 1 medium bruisers and some burst dps on other team. Team 2 will win most of the time if the yare same skill and gear lvl.
Right but that’s the nature of a solo queue arena. You never know if you’re going to get competent teammates. Without a ranked system it’s up to luck that you get people who actually know how to play the game.
At least this way both have healers and it’s not a simple 3-0 just based on the fact that one has a healer.
But there is just 1 build in game that makes you lose 8/10 games just couse he is enemy team and you dont have one. There is not other build that does affect arena 3v3 result as much as healer.
And its worse. Couse arena rewards are crap. So moment you get into decent game with both teams having good healers and good players most of the time each round does end up in ring of fire. I had few of this. They do take 20-25min to end - and result is same reward as for 5min standard arena 3:0 game.
We’ve talked about this before, im fine with healers being nerfed and we’ve talked about the ways they could do that.
We both know the problems they have not being able to separate weapon balance between game modes. This is just a solution to alleviate the imbalance you see when one team has a healer and the other doesn’t.
I’m done with this, legit no point feeding this thread.
Oh and…
Farmer John has also exploited since the day the game came out. Not surprising to see him there. He even deletes the majority of his vods when he wins a war for this reason.
There is big difference between going into ring of fire in one or two rounds every 30 matches. And going 3/3 ( or 5/5) rounds into fire with 60-80% games where both teams do have a healer.
This game will be remembered as the game with the biggest potential out there
Now it’s 100% obvious that will remain just with the potential.
It’s broken on so many levels that they can’t keep up with it.
I think you mean it “had” potential. Now the Devs are not even trying at this point. So, there is no more potential for New World to be a good game. For that to happen again, the game would need to be funded with money and resources.