Increase time it takes to charge bow and fire staff heavy attacks. (Doesn’t help that the animation cancel for bow heavies are still a thing) Flat damage nerf to bow. Flat damage nerf to fire staff (not as much as the bow needs) Increase mana cost for fire staff abilities, with a time delay between attack and ability usage.
Increase damage mitigation to medium and heavy, beyond what they did this last mini patch.
Remove bow haste.
They need to find a way to make it more attractive to use melee, so something like OPR, will actually have a front line. Instead of just everyone chucking arrows and fire balls, and the side that does have a front line, ultimately steam rolls the other side…and it’s just boring AF.
Hate suggesting them balancing the game around OPR, but the fact is that it’s the primary way that most players will ever PvP…and it’s in a HORRIBLE state right now. Didn’t think it could get worse after the Brimstone update, but it did.
These small tiny changes do nothing. I get it, they don’t want to do heavy handed changes. HOWEVER, the rework of fortify, and the fire staff buffs, have made the game absolutely miserable for anyone that doesn’t want to run bow or fire staff. Heavier changes are needed…quickly…not small changes once a month.
I can sit and run fire staff no issues, and get into the top 5 overall EVERY single OPR with very little effort. Insanely boring to do this though. The thought of contributing to the absolute BS state of the game, just ultimately puts me off of trying to play. If you try to run melee without a dedicated healer, you wont get anywhere.
Solo queing healer is also miserable. You’re legit just trying to keep bows and fire staffs alive, so you can get your points. Funnily enough, still able to get into the top 5 as a healer…and it’s funny AF.
Game is bad, and AGS is tired of hearing about how bad the game is. Thus, closing the forums.
AGS knows it’s bad, yet players like you are still trying to cope and convince yourself otherwise, when AGS knows different.
