When you main a musket, youāre truly playing a different game compared to everyone else. You donāt really see that, when you have 4kish hours as a musket user
When they stuck the bloom in the PTR, thatās when I started experimenting with other stuff more, and truly saw the differences in play styles.
Hence why you donāt really see me being a heavy advocate for musket to return to what it used to be. Musket does need changed, and I donāt see it happening until they do the full rework, probably in the fall.
Small small changes (like they did with this months changel arenāt enough for the current state of things. It simply isnātā¦
They SERIOUSLY need to get their crap together, before the release of a couple MMOs that are coming this year.
I just donāt see the game being around for much longer. Iād say RIP NW 2024.
Dude you should find anotehr game to play. If at this point you donāt get its not game for you, you have some serious issues. Uninstall and go play wow or somthing you like.
Play other builds besides bow or mage for a week. See if your opinion stays the same. Donāt switch once you get farmed. Keep playing. See how much longer you want to play the game after that.
Honestly been having a lot of fun as a skitzo this patch in OPR. Having a group makes a lot of builds fun in OPR rn, but sure as a solo I can imagine itās not as fun
Melee can be good. I think light melee is a lot of fun. In fact, range is way too boring to play after getting playing melee for awhile.
However, there are many games where you cannot do anything because of the build you are playing. Itās really only a melee and kind of a healer issue. Range can always play the game, which is probably at least partially why itās so popular. They might not win or get as many kills as normal, but they can at least always play every time they log on. I think this is an issue if they want to retain or grow their player base.
I do think with a few more small balance patches it will be fine. I also think they made the easiest weapons to use the strongest, which was a weird design choice.
So did play few hours yesterday and few today. Medium ss/spear on arena. And its good build. Im not felling it. But in general you are so tanky compared to light that its night and day. Also amount of cc is crazy. If you get to any light - mele, bow, healer - you can make their live hell.
But bad side is you have limited amount of what you can do in 1 vs x. I think good mele players can perform in that scenario to, but im not one of them.
Lol what? Yea this was a good game. Had many, way worse games ofc. But my experience after few hours as medium mele on arena is as above. Has strong sides, has weaker sides. Matter of what player preffers imho. And build is very oppresive vs light armor users on arena.
And if you want compare that build to light range difference is simple. Range can do something with bad teammates, where mele canāt do as much. Sure you can take more punches and have way more cc to protect youself. But lack of mobility vs light builds shows. And even if you play well and use cc to get out - main issue is you are not range. You can do dmg in 1 vs 3 situaion where you just burn lot of cds to get out
So we talk about 2 different playstyles. One is less team depended while other very much team depended.
I just wish the balance team would separate the pvp changes from pve. There is a good portion of the pve that is becoming train content only, that has been abandoned by the solo people I used to see on occasion.
There is no real grouping to speak of outside mutations, and they are a toxic hell scape. I had to step away from expeditions, or give into telling people just how trash they are at the game.
This patch buffed fortify and now heavy/medium bruisers are seen way more. People have less of an issue with bow hitting them across the map and killing them, and flare got toned down. I do think FS is still a little overturned, but thatās mainly due to Pillar.
Overall itās on the right track regarding ranged vs. melee balance. They have a long way to go though because too many skills in weapon trees are outdated and flat out bad. Musket is also dead and needs a rework asap.
Medium and heavy armor builds are slapping in arena. Especially heavy sns. I think they were stronger before the CC nerfs, but theyāre in a really good spot now
OPR does not show much. Arena does show something. Reason OPR is bad place to look for data:
pve dudes go there to farm gypsum
ppl farm pvp boxes for gear
premades vs solo - no match making
20archers vs 20 healers - no match making
1 open map
and so on.
So you have game mode that has no match match making, with 1 open map where ppl for many reasons go afk after they done just to get reward.
Arena ofc have own issues but is way better place to look for some data. Still not pefect, but its a good place to start.
PS. Also im not going to play OPR as medium armor solo player. No batter if it would be bruiser or mage lol. OPR you play as a group or go light armor.