In our server, there is a company where its players had played the hell out of betas/alphas, and had all of the knowledge about the game, thus were able to reach lvl 60 in 3-4 days and dominate the server completely with their superior knowledge.
Up until now I had no problem with it, if these players dedicated a lot of time to earn this advantage they totally deserve it. The problem for me starts when this company started to hold territories by using multiple secondary companies.
At the start, they had a few territories under the same company, other companies were able to compete by declaring war at the same time, and due to the siege window mechanics, we were able to get something out of them, and it was also fun trying to beat these monsters.
Now, said company went to capture the lost territories back, but this time using secondary companies to hold the territory to have different siege windows, and use the same top players to defend all territories.
This is where the PVP gets ruined for me, it’s no longer a faction vs faction, or companyversus company, if one company is superior and far ahead, it can do whatever it wants with the server, including running the game for the other 1800-1950 players.
Right now the best way to deal with those players is to not engage with them. When everyone else was at most lvl 45, they were already lvl 60 farming gear score. There’s no point in playing catch up, and the majority of players won’t play at that level.
I’ve tried to come up with a solution to this problem just to spark the discussion (if other players feel the same way)
One solution would be some sort of War Fatique mechanics to limit the players ability to participate in wars, by either removing their ability to sign up, or have some sort of stats debuff.
This would solve the problem of the same top players being able to dominate everything, while also opening more spots for different players to engage in war mechanics. Also, in the scenario where a company is too far ahead, they still have some interesting things to engage in, like which wars are worth to participating and how to split their forces.
The problem with this Idea is that it limits access to one of the most interesting content of the game, but right now I’d argue only a small minority of players are able to enjoy it.
Overall I’m loving this game, I had a lot of fun with pvp and wars, but right now I’m seeing this fun coming to an end. We are currently at the mercy of this company and they seem to have slowed down to let everyone else play a little.
This is how I feel about the game right now. Do you agree with these points? Are you experiencing the same thing? Is there any other solution to this problem? Should we just git good?