Hardly anyone will level crafting again after 1.2

I am not sure where you see the problem, it is not that hard to level your crafting skills, after 1.1 release I maxed arcana (100->200), jewelcrafting (120->200), and did a bit of furnishing (75->160).
I am happy, that crafting is a bit harder than before, and forcing people to use higher tier materials is a great idea. The market is not over-flooded with orichalcum ingots anymore, it raised its price from 10 to about 13-14coins, now people can earn a bit more money from gathering, as there is constant shortage of high tier materials.

Completionists as myself will level all trade skills to 200, and even casual people will max out few of them, as they can be profitable like jewelcrafting or engineering.

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honestly speaking, crafting is more rewarding after 1.2 if we are talking long term, in particular with patterns and reward bundles when reaching 200.

What servers are you referring? Reagents are cheap AF on my server, peaks at about 1000-1200. Ingots also aren’t bad. Most expensive reagent is ob flux, and it runs about 1.2 each. Star metal ingots about 7, ori about 12-14 (varies, more towards 14 due to upcoming update).

Really not that bad of prices. Zerg runs keep reagent cost down a lot. Server also has a bit of a bot problem, probably a reason as to why ingots and ore aint too high.

How did you level jewelcrafting after 1.1? It is literally bugged, as they increased the level cap but “forgot” to increase the XP per tier, making it over 10 times the grind it was before…

On my server prices for most reagents is already over 1.0, ob flux for example is 2.5-3.0… It is an extremely empty server.
Ingots on the other hand are reasonably priced here, I was thinking of hoarding them and waiting for server merges, but even them, I can’t refine them to be able to hoard high tier ingots, it’s a nightmare lol

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Well I did play Albion, played for over a year, crafted for profit everyday and never reached maximum there as well, however there is one crucial difference: as Albion is a full loot hardcore pvp people wouldn’t just equip a legendary item and never switch, they would use cheaper tier items daily, those would sometimes get destroyed upon death, so there was a constant demand for all tier of items and crafting was profitable from the start. Here crafting is a money sink until 200, and afterwards it is still hard to monetize

I fully agree with your suggestion to make reagent drops and respawn times dynamic, that would help a lot with the bottlenecks on servers

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At least im crafting. I grinded arcana to 200 after 1.1. and now have been doing jewelcrafting and planning to continue in 1.2. Crafting seems even better in 1.2

I did level jewelcrafting mostly by making gemstone dust from cheap t3-t5 gemstones

That i agree too, crafting anything under 590gs is just pretty much useless. But this update seems like it will make that a bit better

Yes leveling jewelcrafting is hell now. I know because I’m doing it right now. Has any of the guys from ags ever said that it’s a bug? I ask because I assume they want it that way.

Can you tell us what you spammed crafted to reach 200 in arcana.

Jewelcrafting is probably worse than Furnishing now. It will literally not move even after exhausting all my gems.

I did about 800 infused healpotions from 190-200.

Jewelcrafting was not intended to be as difficult to level as it is. This is from the 1.1.1 patch notes:


If you still feel like you’re not getting a reasonable amount of trade XP, probably re-submit it as a bug report in Bugs & Exploits and tell them it wasn’t fixed as advertised.

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No. It will be faster to level up crafting than it will be to watermark farm. A lot faster.

Any item you craft does not face the watermark nerf.

So, if you want to get into good gear, the fastest way will probably be to become a crafter. And, if everyone does this, then everyone will become crafters.

TBH, the best way to get to level 60 is probably crafting. Just start levelling up your crafting. And, by the time you get to 60, you should be able to make legendary gear. That way, you never have to watermark farm.

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I am very happy with the recent change to the new system, just because of the fact crafters aren’t forced to do WM before they can utilize their crafting again.

But I do agree that they have nerfed crafting really bad with the last two patches and it sucks. They nerfed WM grind too as well, but I think we all know it is a time gate.

And I hope when new content does come they let off the time gate in a big way somehow. for Both WM and Crafting.

Although with the new changes, it at least seemed like the gypsum system got a lot easier. At least from what it was originally going to be. I could be way off too, I don’t understand it the best.

I like to craft more, but only got engineering up to 200, after nerfs, and I can’t bare to start another right now. So I figured I would switch it up and do WM. I always planned on doing both. I really like the game and want to do all aspects of it.

But yea, the grind is quite insane for everyone I think right now.

But then, should everyone become crafters of everything? Isn’t it much better to specialize in a specific craft and make it profitable? I can’t understand why would someone grind weaponsmithing, for example, just to get better a better weapon for himself, when he can buy a good item on the market, have a friend craft one for him, or just do PvE as he is going to eventually reach high expertise anyway

You can speed run to level 60 in about 100 hours of game play (that’s the best I have seen). For me, it took about 200 hours and I rushed it. Now, at about 700 hours, I haven’t yet completed a single 580 weapon quest. Many of them are partial but not completed as of yet. Who know how much longer it will take for that let alone most of my weapon watermarks are around 530. How long will it take to get 6 weapons to 600?

All weapons, after the next patch, will be nerfed if traded to you or bought from the market. The only weapons that won’t are watermarked ones, 580 quests and those you and you alone craft. This kinda defeats the purpose of having a single person specialized in crafting. As, they cannot make the highest tier weapons for anyone but themselves. It’s stupid and should be removed.

If you focus your time more on crafting than watermarking, 580 quests and even faction missions. I bet you can get yourself the capability to make yourself legendary weapons and armor way before 500 hours in game. Right now you need at least (or so it seems) a 1000 hours in game to watermark everything up.
And, only then can you appreciate the full value of high gear score items you can get after the patch.

So, to me (maybe I’m wrong), the quickest way to legendary gear and weapons is to craft away without doing any faction missions. That will also inherently level you up to 60.

Ok, I can agree that if you hyperfocus on leveling crafting you can get the highest GS items faster than expertise.

But then, should people do that for every craft in the game? Because when you farm GS you are leveling everything, and with gypsum you can speed up specific items that are more useful to you, so you don’t have to worry about leveling for example, weaponsmithing for your main weapon, engineering for your secondary, and armouring for your armor… What would be more fun way to level up, 500 hours of farming resources or doing PvP/PvE?

Not to mention again that leveling crafting is a money sink all the way to 200, even if you farm everything yourself, you sill have bottlenecks when it comes to station taxes, refining reagents and legendary materials to craft specific 600 gear you might want

Also, I thought all crafted weapons would be exempt from the expertise level, not only weapons you made for yourself, if that is the case then it will make it even worse, as crafted weapons lose a advantage they had over looted ones in terms of trade value