How did you level jewelcrafting after 1.1? It is literally bugged, as they increased the level cap but “forgot” to increase the XP per tier, making it over 10 times the grind it was before…
On my server prices for most reagents is already over 1.0, ob flux for example is 2.5-3.0… It is an extremely empty server.
Ingots on the other hand are reasonably priced here, I was thinking of hoarding them and waiting for server merges, but even them, I can’t refine them to be able to hoard high tier ingots, it’s a nightmare lol
Well I did play Albion, played for over a year, crafted for profit everyday and never reached maximum there as well, however there is one crucial difference: as Albion is a full loot hardcore pvp people wouldn’t just equip a legendary item and never switch, they would use cheaper tier items daily, those would sometimes get destroyed upon death, so there was a constant demand for all tier of items and crafting was profitable from the start. Here crafting is a money sink until 200, and afterwards it is still hard to monetize
I fully agree with your suggestion to make reagent drops and respawn times dynamic, that would help a lot with the bottlenecks on servers
At least im crafting. I grinded arcana to 200 after 1.1. and now have been doing jewelcrafting and planning to continue in 1.2. Crafting seems even better in 1.2
I did level jewelcrafting mostly by making gemstone dust from cheap t3-t5 gemstones
That i agree too, crafting anything under 590gs is just pretty much useless. But this update seems like it will make that a bit better
Yes leveling jewelcrafting is hell now. I know because I’m doing it right now. Has any of the guys from ags ever said that it’s a bug? I ask because I assume they want it that way.
Can you tell us what you spammed crafted to reach 200 in arcana.
Jewelcrafting is probably worse than Furnishing now. It will literally not move even after exhausting all my gems.
I did about 800 infused healpotions from 190-200.
Jewelcrafting was not intended to be as difficult to level as it is. This is from the 1.1.1 patch notes:
If you still feel like you’re not getting a reasonable amount of trade XP, probably re-submit it as a bug report in Bugs & Exploits and tell them it wasn’t fixed as advertised.
No. It will be faster to level up crafting than it will be to watermark farm. A lot faster.
Any item you craft does not face the watermark nerf.
So, if you want to get into good gear, the fastest way will probably be to become a crafter. And, if everyone does this, then everyone will become crafters.
TBH, the best way to get to level 60 is probably crafting. Just start levelling up your crafting. And, by the time you get to 60, you should be able to make legendary gear. That way, you never have to watermark farm.
I am very happy with the recent change to the new system, just because of the fact crafters aren’t forced to do WM before they can utilize their crafting again.
But I do agree that they have nerfed crafting really bad with the last two patches and it sucks. They nerfed WM grind too as well, but I think we all know it is a time gate.
And I hope when new content does come they let off the time gate in a big way somehow. for Both WM and Crafting.
Although with the new changes, it at least seemed like the gypsum system got a lot easier. At least from what it was originally going to be. I could be way off too, I don’t understand it the best.
I like to craft more, but only got engineering up to 200, after nerfs, and I can’t bare to start another right now. So I figured I would switch it up and do WM. I always planned on doing both. I really like the game and want to do all aspects of it.
But yea, the grind is quite insane for everyone I think right now.
But then, should everyone become crafters of everything? Isn’t it much better to specialize in a specific craft and make it profitable? I can’t understand why would someone grind weaponsmithing, for example, just to get better a better weapon for himself, when he can buy a good item on the market, have a friend craft one for him, or just do PvE as he is going to eventually reach high expertise anyway
You can speed run to level 60 in about 100 hours of game play (that’s the best I have seen). For me, it took about 200 hours and I rushed it. Now, at about 700 hours, I haven’t yet completed a single 580 weapon quest. Many of them are partial but not completed as of yet. Who know how much longer it will take for that let alone most of my weapon watermarks are around 530. How long will it take to get 6 weapons to 600?
All weapons, after the next patch, will be nerfed if traded to you or bought from the market. The only weapons that won’t are watermarked ones, 580 quests and those you and you alone craft. This kinda defeats the purpose of having a single person specialized in crafting. As, they cannot make the highest tier weapons for anyone but themselves. It’s stupid and should be removed.
If you focus your time more on crafting than watermarking, 580 quests and even faction missions. I bet you can get yourself the capability to make yourself legendary weapons and armor way before 500 hours in game. Right now you need at least (or so it seems) a 1000 hours in game to watermark everything up.
And, only then can you appreciate the full value of high gear score items you can get after the patch.
So, to me (maybe I’m wrong), the quickest way to legendary gear and weapons is to craft away without doing any faction missions. That will also inherently level you up to 60.
Ok, I can agree that if you hyperfocus on leveling crafting you can get the highest GS items faster than expertise.
But then, should people do that for every craft in the game? Because when you farm GS you are leveling everything, and with gypsum you can speed up specific items that are more useful to you, so you don’t have to worry about leveling for example, weaponsmithing for your main weapon, engineering for your secondary, and armouring for your armor… What would be more fun way to level up, 500 hours of farming resources or doing PvP/PvE?
Not to mention again that leveling crafting is a money sink all the way to 200, even if you farm everything yourself, you sill have bottlenecks when it comes to station taxes, refining reagents and legendary materials to craft specific 600 gear you might want
Also, I thought all crafted weapons would be exempt from the expertise level, not only weapons you made for yourself, if that is the case then it will make it even worse, as crafted weapons lose a advantage they had over looted ones in terms of trade value
They are increasing the amount of XP/level for all trade skills:
Weapon smithing level 1: 100->120
Weapon smithing level 200: 43400->176400
also increasing XP rewarded
Anyone know if this is true? got this from a datemine thread on reddit. Also need someone to explain it to me cus I no understand it
This is true, but it’s already in the game, this was from before the 1.1 patch, this change was already implemented and it is what I’m complaining about in the first part of my post
I am a gatherer and refiner and have logging and woodworking maxed out at 200. I don’t have any crafting at 200 yet.
I enjoy the game by being out in the world in the forests , mountains and fields and gathering stuff to refine to sell for gold and to add a touch to slowly increase my crafting. My highest level is engineering at 175.
I was enjoying making gold, had 70,000 made up from trading all kinds of woods, glittering ebony etc and have bought a few 600GS items from the market for 3000 or so so I can be competetive in invasions, wars and endgame content.
Now with upcoming changes Devs tell us that I’ve been ‘bypassing the progression loop’ by not HWM grinding which I’ve not found to be particularly engaging.
I’m being punished for not playing how they envisage a player should play?!?!
I’m just playing within the game mechanics THEY designed and they are moving the goalposts on us as if it is some early access game!
The beauty of making gold and being able to choose your items from the market meant you didn’t have to deal with the stress of continual failed rolls, of hundreds of useless crafts just to get one good one and could pick items with good perks at your leisure. Even then its RNG as to what will be available being dependant on what crafters and loot drops will be placed for sale.
In turn I contributed thousands of wood, plants and foodstuffs and arcana mats to the economy for players to use for their crafting and now I’m being told that I’m ‘bypassing the progression loop’ and my efforts are not valued by the devs?
This is a crazy situation and I feel that items bought off the trading post need to NOT downscale to a players Watermark/expertise.
I will grind my expertise slowly and surely but its not a priority. Why should I be punished for wanting to play the game the way i enjoy especially if I have been providing crafters with hundreds of thousands of the very mats that are in the weapons that I buy from the market!
