Hatchet is the new IG

While ME certainly has issues the Hatchet is not without fault

I mentioned ME because it’s the most prevalent problem but it’s not the only one, as I mentioned in the original post people are using the Hatchet the same way they were using IG before the changes, to survive indefinitely on a contested point in War and OPRs. This was a problem when IG users were doing it it stands to reason that it’s a problem when Hatchets do the same

Even in war vods you can see players who have no place being on a point rushing the point with Hatchet in hand

I guess I don’t understand why death defy is so bad now when it’s basically the same as it always has been but nobody really complained about it that much for the last year. It seems like abilities become mainstream after the previous meta weapon is nerfed, then everyone now wants that new ability nerfed. It’s an unhealthy cycle for the game imo that just leads to non stop nerfs.

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I wouldn’t really call it a nerf its more of a change

You won’t lose on any combat capability, it will just affect people who are over reliant on the ability to “cheese” wins

I think abilities should change to reduce frustration in PvP and again I think the IG change really proves that point the Entomb ability is no less powerful it just requires a higher skill floor to use properly and it really seperates the bad players from the good ones which I dont think is a bad thing. Player skill expression has hurt no competitive game that I know of

and making the change will keep the ability consistent with pre-established policy on survivability like when the Rapier also recieved multiple changes to prevent it from being a frustrating point in how much survivability it provided

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+1 to OP.

Hatchet is super boring to play against, it provides HUGE value for no skill. Everybody is using it as secondary in PVP - Healers, Bows, Muskets, GS, GA, SNS - literally everybody using it and its so boring to play against.

Just press 2 and dont die. Then press an ability button to - Heal, Break all CCs, not get staggered, get a speed boost, and run away while healing, while potting. Its just no skill for 2 button presses yet insane value.

Lets not mention the current exploit meaning you dont even have to press 2 now…

It also makes people braindead and terrible at pve, because they don’t need to pay attention or deal with mechanics. I see countless bad PVErs using it, and popping it every few minutes, and they still constantly die while its on cooldown.

Immortality is such a broken ability in most games and it feels really bad to play against.

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Loads of mmos have a trait or ability like this. It doesn’t bother me, that being said I thinkn75 second cooldown is far to short. 3 minute cooldown minimum.

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It’s been there since the start of the game.
You only started thinking that it was annoying after everything else got nerfed.
If it gets nerfed you’ll find another thing to complain about.

That said, isn’t there some bug/exploit that grants passives on other weapons? Maybe that’s why you’re seeing more of it.

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I fought against a hatchet/gs user in the castle of steel tournament and the fight lasted almost 10 minutes. Dude popped defy death 3 times and just used berserk to run away and eat food and potions. Worst pvp experience of my life. Won when we closed the area in with tents so he couldn’t run. Had to kill the dude 4 times, how is that balance?

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I feel ME is the main problem for making many weps passive or skills too strong or broken

Hatchet has always been like this, and exaggerating it as if it’s something new only convinces ignorant people. Hatchet is not an OP. hatchet has the balance required by its role, that is, it is an assasin class. and it is an assasin class that is on full balance.
Incompetent Range players like you are just crying and whining, just getting hilarious. :smiley:

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I’m a VG/IG

and judging from your comment you’re a hatchet abuser that gets farmed by muskets and bows and can’t play without abusing obviously overturned weapons

What’s more funny is that the hatchet abuser is crying about how the incompetent ranged players are farming him in OPRs

See I can also make worthless insulting comments on the internet

IG Tomb was always in the game until it got complained about and it got changed because it affected PvP negatively

Bow jump cancel was always in game until it got complained about and it got removed

Being unable to dodge in roots was always in the game until people complained and it got changed

I hope you can see how “it was always there” isn’t an argument about how balanced it is

Times change and different metas come and go and with them different things to exploit that doesn’t mean they shouldn’t change because it was always that way if it has a negative impact

do you know what an Assassin is? Judging by your xD comment, you have no idea what Assassin is :smiley: :smiley:
typical straw-headed range player…

It’s a valid argument when you paint it as a new thing or new meta that replaced something else when it has always been there (along with that old thing), but you just ignored it back then.

You also ignore the fact that there is a possible correlation between the current exploit and the rise in popularity of the weapon. You may think it is broken when you are actually just facing bug abusers.

The weapon is not OP as you claim. There are several ways to counter it, but you probably also ignore them.

Its only being “painted as a new thing” by you guys using this arguement.

If 5 things are OP, but only 1 gets nerfed because its the MOST oppressive out of the 5, its only natural you’ll then see the 2nd most OP, then that will get nerfed. So on, and so forth. It just takes longer to get there.

“its been in the game since the start” is such a terrible argument for balance, its still broken, and boring to play against. People in this thread giving actual reasons for why they think it should be changed/reworked/removed, and all the counter argument is “its always been there duhhh” is not a decent rebuttal.

Also, people complaining about “bad range class cant beat hatchet” im so confused, the oppressive thing is the defy death, beserk, run and pot and eat, then re-engage aimlessly. Range can deal with that, its the other classes with less mobility that suffer more.

Please explain what counters I’m ignoring?

Catch him out ?

Runs at Mach 10 to his healer with zerk and haste pot

CC ?

Stoneform, Zerk and Freedom

Burst ?

Literally Immortal. It has a CD I’m well aware and a bad player will die through the immortality but a good hatchet won’t be caught in that situation again so easily

Healing reduction perks?

Purify Amulet which yes its rarely ran but Purify pot on earing is basically mandatory for any War build

Just get rid of the Defy Death part of hatchet, replace it with something not so opt, maybe a small heal over time and it would be perfect even with all the other abilities available.

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no its not Greatsword is the highest dps not hatchet. And hatchet has terrible mobility and extremely short light attack range. They cant just remove defy death without a buff to some other area for the hatchet (maybe a buff to throwing hatchets or something) because without defy death hatchet is useless. Everyone would use GS for dps in PvE, and SnS in pvp would take hatchets place because it has just as good light attack damage as the hatchet but with more range. SnS has better mobility, blocking, and stuns. Defy death is the only reason anyone uses hatchet rn, take it away and its a dogshit weapon

One oblivion counters the hatchet though? While the healing is a bit excessive and I’d like to see more damage versus invulnerability versus life lost or more lifesteal plus damage instead of pure invulnerability there are counters to it.

A good support will recognize the hatchet is there, save oblivion to counter them and make quick work of them in a clump.

The problem is % wise fewer people play IG/VG.

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Lots of people play GS which also has a Nullification perk, but they won’t pick it because it isn’t sexy and doesn’t boost raw dmg.

I’m sorry to say but folks need to stop crying for nerfs and look at ways to improve other weapons to the same quality. Hatchet is the epitomy of what a weapon should be not what one who needs to be nerfed looks like. The other weapons that aren’t upto par need others need buffs.