Hatchet is super boring to play against, it provides HUGE value for no skill. Everybody is using it as secondary in PVP - Healers, Bows, Muskets, GS, GA, SNS - literally everybody using it and its so boring to play against.
Just press 2 and dont die. Then press an ability button to - Heal, Break all CCs, not get staggered, get a speed boost, and run away while healing, while potting. Its just no skill for 2 button presses yet insane value.
Lets not mention the current exploit meaning you dont even have to press 2 now…
It also makes people braindead and terrible at pve, because they don’t need to pay attention or deal with mechanics. I see countless bad PVErs using it, and popping it every few minutes, and they still constantly die while its on cooldown.
Immortality is such a broken ability in most games and it feels really bad to play against.
Loads of mmos have a trait or ability like this. It doesn’t bother me, that being said I thinkn75 second cooldown is far to short. 3 minute cooldown minimum.
It’s been there since the start of the game.
You only started thinking that it was annoying after everything else got nerfed.
If it gets nerfed you’ll find another thing to complain about.
That said, isn’t there some bug/exploit that grants passives on other weapons? Maybe that’s why you’re seeing more of it.
I fought against a hatchet/gs user in the castle of steel tournament and the fight lasted almost 10 minutes. Dude popped defy death 3 times and just used berserk to run away and eat food and potions. Worst pvp experience of my life. Won when we closed the area in with tents so he couldn’t run. Had to kill the dude 4 times, how is that balance?
Hatchet has always been like this, and exaggerating it as if it’s something new only convinces ignorant people. Hatchet is not an OP. hatchet has the balance required by its role, that is, it is an assasin class. and it is an assasin class that is on full balance.
Incompetent Range players like you are just crying and whining, just getting hilarious.
IG Tomb was always in the game until it got complained about and it got changed because it affected PvP negatively
Bow jump cancel was always in game until it got complained about and it got removed
Being unable to dodge in roots was always in the game until people complained and it got changed
I hope you can see how “it was always there” isn’t an argument about how balanced it is
Times change and different metas come and go and with them different things to exploit that doesn’t mean they shouldn’t change because it was always that way if it has a negative impact
It’s a valid argument when you paint it as a new thing or new meta that replaced something else when it has always been there (along with that old thing), but you just ignored it back then.
You also ignore the fact that there is a possible correlation between the current exploit and the rise in popularity of the weapon. You may think it is broken when you are actually just facing bug abusers.
The weapon is not OP as you claim. There are several ways to counter it, but you probably also ignore them.
Its only being “painted as a new thing” by you guys using this arguement.
If 5 things are OP, but only 1 gets nerfed because its the MOST oppressive out of the 5, its only natural you’ll then see the 2nd most OP, then that will get nerfed. So on, and so forth. It just takes longer to get there.
“its been in the game since the start” is such a terrible argument for balance, its still broken, and boring to play against. People in this thread giving actual reasons for why they think it should be changed/reworked/removed, and all the counter argument is “its always been there duhhh” is not a decent rebuttal.
Also, people complaining about “bad range class cant beat hatchet” im so confused, the oppressive thing is the defy death, beserk, run and pot and eat, then re-engage aimlessly. Range can deal with that, its the other classes with less mobility that suffer more.
Runs at Mach 10 to his healer with zerk and haste pot
CC ?
Stoneform, Zerk and Freedom
Burst ?
Literally Immortal. It has a CD I’m well aware and a bad player will die through the immortality but a good hatchet won’t be caught in that situation again so easily
Healing reduction perks?
Purify Amulet which yes its rarely ran but Purify pot on earing is basically mandatory for any War build
Just get rid of the Defy Death part of hatchet, replace it with something not so opt, maybe a small heal over time and it would be perfect even with all the other abilities available.
no its not Greatsword is the highest dps not hatchet. And hatchet has terrible mobility and extremely short light attack range. They cant just remove defy death without a buff to some other area for the hatchet (maybe a buff to throwing hatchets or something) because without defy death hatchet is useless. Everyone would use GS for dps in PvE, and SnS in pvp would take hatchets place because it has just as good light attack damage as the hatchet but with more range. SnS has better mobility, blocking, and stuns. Defy death is the only reason anyone uses hatchet rn, take it away and its a dogshit weapon
One oblivion counters the hatchet though? While the healing is a bit excessive and I’d like to see more damage versus invulnerability versus life lost or more lifesteal plus damage instead of pure invulnerability there are counters to it.
A good support will recognize the hatchet is there, save oblivion to counter them and make quick work of them in a clump.
I’m sorry to say but folks need to stop crying for nerfs and look at ways to improve other weapons to the same quality. Hatchet is the epitomy of what a weapon should be not what one who needs to be nerfed looks like. The other weapons that aren’t upto par need others need buffs.
In war this argument is fine, but what about ANY OTHER pvp? OPR, arenas, open world. Lemme just have a VG on me at all times, its silly. Shouldn’t have something this strong, that only get countered by VG and GS I believe can also remove a buff.
Again, issue isn’t only that its broken, its UNBALANCED - By definition, it gives huge value for no skill, that’s a big part of what the problem is. Just press 2 and live ez. Just press Q and clear all CC, run fast, get heals, cant be staggered. Its 0 skill.
This game’s PvP revolves around group play not solo play. To take balance at a solo level is a serious fallacy and should at the bare minimum begin at the 3 person group/squad for arenas.
Either a healer with void gauntlet. Or a support/hybrid dps mage of ig/vg then your bow or build of choice and then a healer with the secondary of their choice.
Whilst I do agree with you that PvP priority is group play - this is a great example of something that’s still massively broken IMO.
It’s poor game design to have something like that, this strong in all game modes. Its too strong for war alone, but insufferable in any other pvp, regardless of how you look to prioritise balancing.
It makes the 90% of pvp gametime (I’d love to do wars for all my gametime, but lets be fair its 10% of your gametime at most, being generous) just horrendous and boring, and that is a huge game design issue which eventually (and currently) will make people leave the game.