Yo, would it be possible to rearrange the Hatchet skill points? Currently you have to take a “dead talent” to advance on the right side. (refreshing throws, only works with throws…)
Just like it doesn’t make much sense that these 3 talents are connected to each other.
@Qu1ckSilveR Thank you for your suggestion of reworking the Hatchet skill tree. I can understand wanting a little more freedom when constructing your build. I will pass your feedback along to the Dev Team.
Seems like the issue is more that no one wants to throw hatchets rather than the tree needs to be reworked so you can use the one good throw skill in your non-throw build.
@JuicedInsomniac Thank you for input and specific example of what you would like to see done to the Hatchet skill tree. It is much appreciated. I will pass this along.
Same thing happens with Ice Gauntlet and Entomb, if you use the Healing Entomb Armour Perk.
Basically if you use Healing Tomb you cannot break out, because break costs mana, and therefore you cannot get the heal as you are not at full mana.
Strengthened Tomb (2nd perk in tree) is therefore a dead perk if you use Healing Tomb, but you will need to take it to get to Cleansing Tomb (3rd perk in tree).
Fix: Swap the positions of Strengthened Tomb and Cleansing Tomb.
Mana is literally never an issue and if I could remove Absolve while running DE (which you’ll be virtually forced to do in the next patch) I would. I’d wind up getting to put that 1 point into something more useful than “hey you don’t have to pop your 0.50 gold pots as much”.
Hi @Qu1ckSilveR. As a Mod, my line of communication with the Dev Team is one way. I provide them with player feedback in the form of a structured report. Any official response will come through a Dev Blog or from one of the Community Managers.