The hatchet throwing tree is one of the most underwhelming trees in the game. On paper this weapon tree looks good but when it comes to actually using it, it’s just plain bad. I want to outline some of the issues I see with this tree and some suggestions on making it better.
Aimed Throws: The aim sight is bad. You can be aiming straight at your target and not hit them. Usually this is because of massive drop off. Cleaning up the aim sight and increasing the hit box will help. The drop off should be lowered as well. The damage is also lackluster. Hitting these thrown hatchets consistently is hard. It should be rewarded with higher damage.
Rending throw: This ability feels the best out of the whole tree. Smooth and quick animation allows you to actually consistently hit your target. However it still feels weak. The damage could use a slight buff, 10-15% would make it feel great.
Social distancing: This ability feels okay. The damage definitely needs a buff as it doesn’t provide much utility at all. The dodge backward is negligible. In most cases with the hatchet, you’re trying to connect to your target, not run away. The way the blunderbuss net shot ability works could be integrated into this. While moving forward you don’t dodge backward, but if you’re moving back or standing still you do dodge backward. Overall it feels decent but it most definitely needs some tweaks to feel viable.
Infected throw: This is by far the most terrible feeling ability to press in the whole game. The animation/wind up is WAY too long. The hit box is miserably bad. On paper this is an insane ability that I would love to take. 150% weapon damage and a large mortal strike/healing reduction effect that can be applied to multiple targets when talented. I want this ability to be good because it looks fantastic on paper. No need to rework what the ability does but rework the animation completely. Increase the hit box, and speed up the animation or just straight up rework the animation.
In summary, the throwing tree for hatchet is underwhelming and needs attention. I hope the devs look into this and come up with some solutions to fix this tree.