People ask about āNerfā but in fact people just want a āBalance PvPā game.
As long as you see 1 healer being invicible in his sacred ground, suronded by 5-6 dd on him, and not dieding for 2min, you will see those kind of post.
If you think this is Ok, well thats ur right, People asking for a ānerfā are in their right too.
If you see 1 healer surviving solo against 5-6 DPS for 2 minutes Iāll show you 5-6 DPS who donāt have the vaguest idea how to play.
Letās be honest here, there are some loud voices from the DPS side of this argument who want nothing more than healers to be nerfed into the ground so thoroughly that healing pretty much ceases to exist as a role. They want FPS mode where only DPS matters and healing is purely incidental.
Healers have hard countersā¦assassin builds among themā¦that can either kill them outright or force them into self-heal mode where they are not doing anything to help their teams. Some people simply donāt want healers or dedicated healing in the game.
I donāt know how old those videos/posts youāre on about areā¦but the days of the invincible heavy healers have long since passed. Light healers are the norm now and if takes 5 of your friends to kill one then, frankly, that healerās survivability isnāt the problem.
People are never going to stop beating on healers until they are balanced around 1v1, which is what the DD want. Every competitive DD wants that sweet 1v1 kill.
And the day healers can be reliably soloād by anything other than assassin builds healing is dead as an archetype. Which is, I think youāll agree, what many of the people in these conversations really want.
Just a hypothetical, Hiply. If they were to ābalanceā healers around 1v1 wouldnāt that mean that the damage output from the life staff would have to come up quite a bit to compete? I mean if weāre really talking a sweat match.
Iām just saying if they nerf my heals any more they better give me stinger missiles >=c
Right, i just mean they would need to revert a lot of the nerfs that happened specifically ābecauseā of the healing.
Like if they are going to nerf the output even more, theyād need to revert the armor restriction, revert amber gem nerf, revert the damage being lowered on the staff output ect, ect.
In my mind, they did all that as equipoise. Well, the healing keeps coming down, and they havenāt un-sealed anything else they did T_T
There has been arguments and counter arguments on this and we still arrive at people wanting to make their personal game experience better.
Healing isnt fun to play at the moment. Its a laborious runaway, stagger your cast, your team is almost dead but you have an assassin shoving his leaping strike up your ass, task.
This, imo, is a learn to play issue.
Please dont reply to my post and read the other threads.
They quite literally want life staff removed from the game but obviously thatās not going to happen so you just get the same 5 people brigading on the forums day in day out trying to make out that 5 shit players not killing a healer in an OPR with inflated fortify presence is some sort of sign it needs to be nerfed. Itās a roundabout way, but they sure are trying. Imagine trying to play versus all these assassins with even less healing lmao.
Nah. Our spells shouldnāt be less effective on ourselves. Whatās next, dropping oblivion gives you less empower than it gives to others? Weāre in the squishiest set of armor in the game. This is a learn to play problem. If you canāt coordinate CC, that is none of our concern. You donāt balance a game around the worst players.
That video with the bow rapier? If only he had the sense to use spear and apply that 30% rend and get some CC in. But nah, run triple defensive abilities on a rapier, 0 CC, 0 debuffs and he wonders why he canāt kill a healer.
This is the problem. People thinking that players should just flop when they miss most of their shots and bring 0 CC or debuffs to the table.