Haters will always hate

With all the nerfs to healers i still so so many post on people crying to nerf healers.

This has led me to believe that no matter how much AGS nerf healers, the losers will always whine and ask for a nerf.

If AGS ask healers to adapt to the nerf, how abt ask the others to play better and use anti healer build?

Correct me if im wrong.

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People ask about ā€œNerfā€ but in fact people just want a ā€œBalance PvPā€ game.

As long as you see 1 healer being invicible in his sacred ground, suronded by 5-6 dd on him, and not dieding for 2min, you will see those kind of post.

If you think this is Ok, well thats ur right, People asking for a ā€œnerfā€ are in their right too.

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But thats not the majority of the healers, and it really depends on what kind of build of DD as well.

Not all healers are OP. And a healer killer build (spear / sns/hatchet /rapier) can easily kill a healer.

And as soon as a healer is distracted it’s rendered useless cause they are trying their best to stay alive.

Of course it’s their right to ask for a ā€˜nerf’ but how much more nerf are you all asking for and what basis of the nerf is.

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Well you see… its easy to kill bad healer and hard to kill good healer;D but i still think healer not supose to heal him self from 10% to 100%

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15% self heal nerf will work.

If you see 1 healer surviving solo against 5-6 DPS for 2 minutes I’ll show you 5-6 DPS who don’t have the vaguest idea how to play.

Let’s be honest here, there are some loud voices from the DPS side of this argument who want nothing more than healers to be nerfed into the ground so thoroughly that healing pretty much ceases to exist as a role. They want FPS mode where only DPS matters and healing is purely incidental.

Healers have hard counters…assassin builds among them…that can either kill them outright or force them into self-heal mode where they are not doing anything to help their teams. Some people simply don’t want healers or dedicated healing in the game.

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There is just 100+ Topic about it and 100+ Video showing what i just said.

But sure you are better than evryone, you probably kill a healer alone. You must be a pro :joy:

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I don’t know how old those videos/posts you’re on about are…but the days of the invincible heavy healers have long since passed. Light healers are the norm now and if takes 5 of your friends to kill one then, frankly, that healer’s survivability isn’t the problem. :wink:

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On what serveur are you playing ? i’m curious :sweat_smile:
You seems so pro, u must play on TOP EU server ? Dry Try ?

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People are never going to stop beating on healers until they are balanced around 1v1, which is what the DD want. Every competitive DD wants that sweet 1v1 kill.

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And the day healers can be reliably solo’d by anything other than assassin builds healing is dead as an archetype. Which is, I think you’ll agree, what many of the people in these conversations really want.

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Just a hypothetical, Hiply. If they were to ā€œbalanceā€ healers around 1v1 wouldn’t that mean that the damage output from the life staff would have to come up quite a bit to compete? I mean if we’re really talking a sweat match.

I’m just saying if they nerf my heals any more they better give me stinger missiles >=c

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No, they would say ā€œyou can slot a ā€˜real’ weapon in your other slot…that’s all you should get.ā€ :wink:

I like the stinger missile thing though. :rofl::rofl::rofl:

Right, i just mean they would need to revert a lot of the nerfs that happened specifically ā€œbecauseā€ of the healing.

Like if they are going to nerf the output even more, they’d need to revert the armor restriction, revert amber gem nerf, revert the damage being lowered on the staff output ect, ect.

In my mind, they did all that as equipoise. Well, the healing keeps coming down, and they haven’t un-sealed anything else they did T_T

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How is there another thread on this topic.

Please just stop and read the others.

There has been arguments and counter arguments on this and we still arrive at people wanting to make their personal game experience better.

Healing isnt fun to play at the moment. Its a laborious runaway, stagger your cast, your team is almost dead but you have an assassin shoving his leaping strike up your ass, task.

This, imo, is a learn to play issue.

Please dont reply to my post and read the other threads.

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OPR is not a metric you can balance off of.

They quite literally want life staff removed from the game but obviously that’s not going to happen so you just get the same 5 people brigading on the forums day in day out trying to make out that 5 shit players not killing a healer in an OPR with inflated fortify presence is some sort of sign it needs to be nerfed. It’s a roundabout way, but they sure are trying. Imagine trying to play versus all these assassins with even less healing lmao.

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Nah. Our spells shouldn’t be less effective on ourselves. What’s next, dropping oblivion gives you less empower than it gives to others? We’re in the squishiest set of armor in the game. This is a learn to play problem. If you can’t coordinate CC, that is none of our concern. You don’t balance a game around the worst players.

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Not another thread. The evidence has already been presented

here: Nerf Healers to Balance PVP - Game Feedback / Game Feedback - New World Forums

and here: Light Armor - Healing killed the game - General Discussion / General Discussion - New World Forums

Edit: short reply to OP:

If Bows were broken, it didn’t suffice if a single weapon countered them. Rightfully so. The same standard must apply to Life Staff.

You cannot expect everyone to spec into anti-healing perks because of 1 broken class. :laughing:

That video with the bow rapier? If only he had the sense to use spear and apply that 30% rend and get some CC in. But nah, run triple defensive abilities on a rapier, 0 CC, 0 debuffs and he wonders why he can’t kill a healer. :zzz:

This is the problem. People thinking that players should just flop when they miss most of their shots and bring 0 CC or debuffs to the table.

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