Okay man doesn’t know what an assassin is GG not talking to you any further.
@Khanzy the simple statement that healers don’t aim speaks volumes how little they know about healing ![]()





Hitbox half the size of the bow. You don’t have to aim though apparently.
It’s a big problem they balance from feedback a lot of people don’t know what they want. As blizzard said “you think you do but you don’t”. ![]()
Nothing wrong with trying to find a healthy balance. Feedback is important to the team although we do understand that some choices made won’t ever have everyone happy. I can bring this topic up with the team and see what their thoughts are.
The game just needs stronger anti healing perks. That will fix the PvP issue. I’d like to see a new PvP only anti-heal weapon perk called degenerating, it would weaken healing spells by a percentage or something. Maybe even just self healing.
It’s ambiguously worded. There’s no such thing as a musket heavy attack. Dude is probably eating heavy attacks standing perfectly still in his 50 con glass cannon setup in light armor and complaining he’s not doing as much damage in turn onto medium/heavy bruisers in turn. It’s like for real… THINK.
There already is anti healing perks in the game that function in both PVE and PVP. They’re called diseases and they effect all healing, not just self healing.
I agree a little strange saying musket light attacks.
But there is a passive that acts as a heavy attack on musket. Holding ADS for a similar duration as a charged heavy on GA increase 5% damage.
Btw are you on abaton by any chance?
As a healer, I think healing is overpowered. I think it’s game changing and has more of an impact on actual fights than any other weapon. I have made a post before about nerfing life staff, but then the discussion turned into more of a constructive conversation about better ways to counter healers or reworking healing because of the amount of heals going out. I am going to share some videos with everyone that highlights why I think healing is ridiculous in this game. Some of the videos are my gameplay and others arent.
All of the previous comments posts have been thoroughly discussed in this lengthy thread.
It’s fucking funny how your team is getting raped in every one of your videos and you’re sitting there blowing all your CDs on yourself in no man’s land like SEE HEALINGS OP WHEN I DON’T ACTUALLY HEAL ANYONE BUT MYSELF. Peak clown.
So let me get this straight, your opinion would be different if my team was winning? I went into those matches to go backdoor and show how players couldn’t kill me by myself and you’re going to scratch that whole thing out because we were losing OPR? What does my team losing have anything to do with what I’m trying to prove? Do you think my team would have won if I grouped so instead of it being a 19v15 (because I had 5 guys on me at all times) we could have won 20v20? Shall I start sharing clips of me fighting on the front lines in the clump with light armor healing everyone and still not dying? What exactly do you want me to do to show you how stupid healing is in this game? Because some of you will find any excuse out there to prove it’s not a problem, including looking at who is winning as if that affects 5 people not being able to kill me.
Man, you were already told - you are using your weapon for YOURSELF only, while life staff was meant to be a support weapon, your survivability is not impactful because the only thing you do is keeping yourself alive, and can’t do any harm to your enemies. That what’s each healer has to do while being caught by enemies, but no one is literally waiting to save all cooldowns to heal THEMSELVES only. In each MMORPG healers are strong, I mean, they need to be like that, they’re designed to be strong enough untill allies come and help them.
You can’t kill your enemies and they can’t kill you. To add to this, in the most video you showed it looks like the dds don’t know what they are doing. On my server there are lots of pre-made parties playing OPR and each serious mistake against them as a healer, one missed key means that you are dead.
The other thing that I can understand is life staff/rapier combo, the survivability of these two weapons TOGETHER is non-sense, and something should be done with it. Again, I’d like to see adjustment to life staff skills or a complete rework, but not the straight nerfs people are crying about.
Edit: somebody was speaking about anti healing perks which is a good idea, we’re already getting putrefying scream buffed next patch.
Also, revitalizing beacon is changed completely on the ptr, what I do not completely agree with because overall dps is getting serious buffs.
Watch the 3rd video down. I killed both of them… you keep saying I’m not harming anyone else but I 2v1’d them and it was easy. I did nothing special. Last video the dude 3v1’s them I think twice.
I’ve said this plenty of times and I’ll say it again, I do not want the life staffed nerfed if there are other options to balancing the weapon. Whether that’s counters (like buffing disease/plague) or reworking it. Idk why you guys keep repeating the same thing over and over, we are talking about balancing the life staff, not nerfing it so nobody wants to play it anymore. Btw putrefying scream is nice and all, but with the amount of time healers roll around and melee hop around, that is hard to hit.
Btw are you on abaton by any chance?
Not yet.
I gonna repeat what I’ve already said. The dds you showed seem to be incompetent. From my experience I could say that I was also killing some players like those ones in the videos with my vg and ls just spamming lmb, but that’s not the common case, and it’s not the point where the game should be balanced around. To approve my opinion, I can say that in other games healers can also kill dds but these situations happen not so often. For example, in Archeage healer can one shot a dd with one skill on a crit hit, or leave a dd’s healthbar very low. And there it always was okay because you should control the healer, and once you become skillful enough it’s hard to die to a support class user.
What about mix healer/mage builds, I know a person who was playing like that since vg release. So, you understand that it was much earlier before all youtubers discovered this build and gave it out like something brand new. Hybrid classes are always rare, however, even with the fact that we usually don’t face with them some special perks should help to reduce their effectiveness midfight. But, again, I insist on these perks to depend on user’s skill. VG putrefying scream gonna be super strong on a weapon, but I think it’s not enough for the balance, but new perks should not make healers super easy to kill. I wanna mention this again: I didn’t see a single healer without rapier who lived for a long time not standing in their sacred ground. So, vg buffed perk will help a lot with reducing healing effectiveness. Even now it seems to be decent, because i always help my party members/random allies to catch enemy healer with scream, and I have this perk on my vg. And even in the sacred ground with beacon healer can (omg!) die. Not always, but there is a chance.
I’m curious how many people are going to tell him the same thing before it sinks in. Lol
Considering just how many healer hating posts exist, humanities extinction has better odds.

