Headshot+Vicious multiplier (bow)

  • What is your character name in New World: Alice Voodoo
  • What server/world did you experience your issue on: Devaloka
  • Describe the issue you are experiencing: headshot critical wapon hits the same head damage with and without Vicious perk
  • Is this a bug or an exploit: Bug
  • (if a bug) How did the issue effect your gameplay: Nop
  • (if a bug) Were you able to recover from the issue: Nop
  • (if a bug) Please include a screenshot or video of the issue that you have experienced: I don’t have it at the moment but I can make a video or photo
  • What are the steps to reproduce the issue as you experienced: Just shoot the chest and head with a bow with and without Vicious perk to compare. Both do the same critical damage on head but different on chest.
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Thank you, we’ll test this to see if it’s working correctly!

Vicious and Vorpal are not the same perk. If you want to increase headshot damage, you would get Vorpal, not Vicious. Reason being is that a headshot is a headshot, but not a crit. However what makes this most confusing is that a headshot can activate crit abilities, like keen jagged, or keen empower.

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Rather than having all strong damage as orange. You may want to add additional colors to describe the damage types. People seeing orange as increased damage, aka a crit, has confused most people around the distinction of backstab, headshot, or criticals on an attack.

This would also help you and AGS by having less bug reports to sort through by a more obvious visualized representation of the game for your consumers.

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It would also be great if the headshot is much better than a critical hit because crits are RNG, headshots are PURE skill. If you never aim for the head, then you would rarely get any headshots. But if you DO aim for the head, you risk losing damage by missing your shots, but if you do get a headshot - the damage is pretty close to a critical hit which would make crit body shots something better to aim for than going for headshots.

Headshot is a guaranteed crit, not a orange damage bump. U can test it with a bow with/without - vicious/vorpal.

You can confirm this in the fix:

  • Plagued Crits: Fixed an issue where this perk was only applying from random Crits and not from Headshots or Backstabs.

Or with perks “keenly”.

Vicious and vorpal should to multiply the headshot damage, both, together.

Incorrect all headshots and back stabs are counted as Critical Hits the issue is did he test this on someone with resilient perks, because if he did then that is why his critical damage is reduced to the point of being the same as a body shot. Resilient reducing all backstab, headshot, or random critical damage taken.

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no… youre bad and thats a bad argument - that makes no sense for the game.

You get vicious on any attack from the back?

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i just made a vid i will post the link of me testing it

looks like vis does not apply to head shots prob because a head shot is not a crit in other words any crit multiplier has no effect on head shots

(255) New World bow head shot+vis test - YouTube

Does not aply because its bugged.
Headshots and backstabs has 100% crit. That’s why it always applies bleeding, plague crits, etc.

Bump, this needs to get fixed!

Headshots are not criticals, they are headshots. As explained. Any increased damage is in orange. Headshots and backstabs do activate “keen” mods and this is intended. But that does not mean a backstab or a headshot is innately a critical.

No, vicious would not increas backstab damage, its for criticals, not backstabs. We have rogue for backstabs damage increases…

Show me anywhere that a dev, or the code says that a headshot is a critical. It activates critical abilites, but it is not a critical, it is a headshot. Youd think the perks having their own names and descriptions would make this obvious.

Thanks for catching this! We’ve confirmed this is a bug and are working on a fix.

To clarify some questions in this thread… The Critical that happens during a headshot should trigger perks the same way as a regular (random) Critical as long as the perk generally specifies Critical hits and not anything more specific!

Hopefully that clears up any confusion!

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From what I had understood the headshot crit was not the same as the normal Crit and Backstab Crit.
Could you confirm us if Crit Headshot,Backstab Crit and Normal Crit is the same thing or you can get an extra crit proc for Heashots/Backstabs ?

Look up headshot and backstab damage in any new world forum my guy. It says blatantly that it is a 100% Crit chance when hitting someone in the head or back. Vicious improves both headshot and back stab damage. Heck to Quote a Vulkk Article " While using a melee weapon, you can perform a backstab at any time by positioning yourself behind an enemy. Backstabs are guaranteed Critical Hits. In PvP, this means leveraging statuses like Stuns or Roots to reposition and get this huge burst of damage off. In PvE at least for Expeditions, your Tank should be holding enemy aggro making these free.

Headshots are similar to Backstabs, but simply require hitting your target in the head, regardless of positioning. Much like Backstabs, these are also guaranteed Critical Hits. For PvP, these are much easier when you can apply any crowd control that prevent or limit movement, however Root and Frozen are the best for this, as they prevent all movement and dodging. Melee weapons with ranged throwing skills like Hatchet and Spear can also land headshots, though they may require other passive bonuses to do so." Been known for a while backstab and headshots are criticals.

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Well, no actually. Neither backstab or headshots are a critical. You can use a ranged physical with rogue and see that backstab improves none critical damage. Also headshots are coded differently, with their own separate multiplier for both base and mods.

This change would be a completely different philosophy to what has been and how the game is currently coded.

Did you read the whole thread?

Yes…

And I’m saying that’s not at all how the game was intended straight from the coding of the game. They wouldn’t have specific properties with exclusive handling if it wasn’t meant to be exclusive…