fortifies stack though… and beacon only increases healing on self right? it doesn’t help healing other allies or does it affect all healing?
VG/lifestaff here full heavy. I focus more on critical healing and life stealing with a nice bit of hp. An issue I am having is that going from heavy armor to light doesn’t seem to affect my survivability much at least not in 1v1 situations. What I mean is even thou my armor is 4x higher with heavy armor, 500ish to 2000 physical. I still seem to take the same amount of damage when fighting a boss I know this can’t be the case but thats how it feels. I feel like heavy armor got nerfed more then we thought, or some how the healing bonus from light armor is affecting the leeching and life stealing of my attacks? I know im doing 20% more damage with light armor thus increase my leeching via more damage, but it still feels off. heavy armor I always thought meant survivability, but I am leaning more to light armor with this build for more life stealing if thats the case, any input?
check out his videos. you’re not gaining as much healing as you think you are at higher focus levels (or it can be mitigated with gear bonuses).
at worst, you may need to respec for some PVE, but i haven’t had a hard time healing with this build (so far). I’m on a low pop server, so i haven’t had a chance to do expeditions lately.
If you don’t prime your heals with 3 heavy attack + dodge then it sucks. But if you buff first, then send out your heals, your healing is still quite good.
Honestly i see most healers spam heals without priming the buffs… so yeah, it’s gonna suck with 150 focus.
Also, food is your friend to buff another 24 points of focus.
Alternatively you drop some points from constitution. I just found i died to quickly in PVP.
beacon heals everyone. Healers (at least hte one that cast the spell) can toe tip (run in and out) but other players must stay within the AOE area.
You have to stay inside the AOE of Sacred ground. Beacon stays on you once you get into the AOE once. I like to hit running mobs with beacon to bring healing to the masses, especially on brutes and bosses in invasions.
i am not asking if beacon heals every1.
I am asking about revitalizing beacon perk. because it says “increase healing on self”.
Sorry if i wrote it badly
This is one of my major points against switching to and from VG when playing the role of a main healer.
Losing the 20% buff lifetime from 200 focus is also a huge loss in your ability to heal.
Have you done any of the endgame dungeons as the only healer with this build? Any 5man elite farming as the only healer? This feels like a decent build to alleviate pressure from the healer and also do okay dps, but seems like you’d struggle without
I’m not sure the VG would do high damage even if it scaled 100% off focus. I still think they need to switch the primary attribute to focus and make int secondary, as is it really only seems somewhat useful for the debuffs if you are a healer, since lifestaff will do more damage (which is saying something considering how low LS damage is even with high focus).
Look at your gear… No wonder you’re hard to kill! The good thing is, you’re presenting your armor/gear. A lot of people assume classes are broken and don’t think about a person’s gear. Thank you for showing that. 
The problem with the 20% buff bonus(es) is that it looks like it affects beacon and sacred ground but in reality the healing stops at the base-line duration. They get no benefit from buff duration even though it looks like they do in the buff timers.
No one knows if this is intended or a bug.
Is there a reason he does not take Oblivion for the AOE and extra damage?
That sounds fine for soloing or off-healing for the extra 15% elemental damage but as a healer main you want your focus much higher than that - at least 250.
You can run out of it. But i am using since it was out. In outpost rush, its easy to catch ppl in Oblivion, and it does way more dmg, and i am running full 300 focus with no INT added through armor. I have 10 int as baseline. I add 40int food to it to get the extra dmg bonus at 50INT.
I do the same crits like Lemoni around 1300-1500ish on light and medium armor ppl. This is only caused by oblivion and the INT food, but i heal way stronger than Lemoni, keeping myself immortal like it was before the patch. Only a group of hammers/axe can take me down.
But i keep casting sacred and beacon and switch to voidblade, kill ppl, voidblade ends, recast sacred/beacon, and redo everything again.
But you have to be verry carefull on your mp. Be sure to get mana regen pots. In the beginning i had the trouble to keep myself up and was running out of mana, so you need to harvest sometimes between when voidblade ends, refill your mana, recast sacred/beacon. You can always let them kite you, and the refill of harvest mana is just a joke. You only need to hold it for like 2 seconds or so and i am more than half full of mana.
Just start practiceing in the combo’s, and you will wreck ppl, standing in front of anyone as a group.
I’m using this one too but I find that I still run out of mana often. How do you manage your mana?
If you are having mana issues you can try to weave in a harvest tick if you’re on the VG when oom. What I usually do is fire off my LS spells and harvest one or two ticks then toss out orb ect.
1 harvest tick seems to be the most efficient for me. It just looks faster
It feels as if the first tick happens faster and then has a slight delay when channeling. I think it’s because of how the ticks work during the channel since it has set ticks per second.
Yeah. It’s my feeling as well
What do you mean by a harvest tick?