Healer Nerf in PvP (watch Vid)

My Opinion on why healers need an adjustment or nerf in PvP.
-enjoy :slight_smile:

Ads are getting smarter.

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Healers are definitely a problem when you have a group like yours that has low dps and doesn’t work together, or possibly know their classes very well.

But, then, are healers really the problem?

If a team works together to take out the healer, especially in arenas that healer is going down.

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When only 1 weapon needs a coordinated effort or DPS check to beat there is a problem. The life staff changes the entire flow of combat. It’s like playing a different game when there is a life staff in the arena match.

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Let me summarize your video.

“In Arena, take healer out of the game”.
→ With which reason you are not allowed to play exactly one weapon in the arena?
→ Please take out the flamethrower you use and the ice tomb you use too, because it’s just too op, i don’t have to give any meaningful reasons, they bother me, so take it away

“A team with a heal is pretty impossible to beat, however next game we play against a heal, we actually beat them, we had no healer”
→ Please think about that statement for a second

You run around with your flamethrower quite often, the fact that it consumes virtually no mana and has 0 cooldown is of course perfectly okay, but the cooldowns on heal are op.

I’ll be so bold and insinuate that you have not played the lifestaff or not long.
Just grab it and fight against a Fire Ice Mage. Then I would like to hear your opinion again.

Your video and comments have 0 subtance, you contradict yourself directly.

A little tip at the end, 360p resolution to show Gemplay is not quite up to date.

@Kippp
Yes, the Lifestaff changes the gameplay quite a bit. It is also a completely different weapon, namely a healing weapon and not a damage weapon.
Would be much better if each weapon simply had a little or more selfheal and the Lifestaff is taken out of the game.
Fortunately, the rapier as a secondary weapon changes nothing in the game.
Imagine if everyone would take the rapier, and then light armor. Would be insane if then all simply dodge the dmg…

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Well, I bit on your bait. Nothing in that video demonstrates why healers are a) OP and b) should be nerfed.

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I agree, although I also agree with kipp too

But mostly I just think it’s funny that the evidence presented is that “they couldn’t kill my healer” like my guy…one of those spears was using cyclone.

I mean, lol, did you see the level of gameplay in there? :rofl:

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I’d imagine most people have the same experience in arenas as I do:

  1. If my team has a decent healer and the enemy team does not, in general, we stomp the enemy team.
  2. If the enemy team has a decent healer and my team does not, in general, we lose badly.
  3. If both teams have decent healers, the match goes on to the final circle each round and DPS players have 300-600k damage.

None of these scenarios are fun. Unfortunately, there is a healer in most matches.

The problem is there is no direct counter to healers. At best, it’s team-coordination and rend/stun, but that only works if your DPS is greater than the healers healing per second, which may or may not be possible depending on your group’s composition. They either need to add a counter (buffing plagued perks), remove the life staff from arenas, or balance the weapon entirely.

It cannot stay the way it is.

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lmao first 30 seconds:

limit healers to 5 in OPR

they dont detect weapons before your match or have matchmaking of any kind and it is impossible to do so. (I have practically 6 sets of gear in my inventory at all times)

arena: same shit and he also says to remove them? get out of here dude lmao

1 minute in he’s flaming some commenter?

what a bad video lmao keep it to the gameplay which is above average but nothing to write home about.

there are no other takes in the entire video, no evidence, no REAL suggestions. this is an ad

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rapier is being nerfed as well as the mobility of light armor users, this is a pointless thread and a pointless comment. we will see how it plays in a little over a week when brimstone comes out. I think rapier healer is the only one that really is hard to kill.

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You are correct. Any role plus rapier is hard to kill. Take rapier away from anyone, and they go down easy, even with a healer on them.
Healers that run anything other than rapier with ls go down easy. LS+VG? Dead. LS+SNS? Dead.

Healers crutch hard on the rapier, so hopefully the balance changes help.

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I personally don’t know if it will be enough. rapier is a tough cookie to crack. just because of this 2 weapon system. I don’t want it to be unusable for dex players, and mage rapier players as well. on those builds I’m pretty cool with it being a good evade tool to make space and utility. (though in its current pre-patch state its obviously too strong) but I hope we can get to a nice spot where healers are catchable without murdering these other builds

Seeing them make it so riposte will only stun people in front of you, instead of everyone around you, and also not triggering it anymore off of ranged is going to be a big deal.

It’s currently not counterable, but will be in Brimstones. That alone will make a huge difference.

Can’t tell you how many healers crutch on that ability alone.

ok im like 99% sure they aren’t changing the stun on riposte? and it only stuns in a cone in front of you, and they aren’t changing that as far as I know, you’re just able to aim it after you get hit so you can whip it on people. it doesnt stun 360 degrees and I’m not sure why so many people claim that it does.

the only changes I’m aware of are the perk on the tree ’ insult to injury’ which currently gives total CC immunity while attacking for 3 seconds after a riposte to it only giving grit.

and evade no longer giving haste and 20 stamina unless you attack afterwards.

please correct me if I’m wrong, but I’m like 99% sure on this. I was looking for the PTR patch notes earlier and couldnt find them tho tbh

One thing that make me sooo angry is this…when I was gonna play nw and it introduced for me “You can build your character as you want”, this is totaly bullshit.
I love playing as heavy armor (paladin) in wow I play paladin healer and when so many complains about them being unkillable, heavy paladin got its nerf on heavy armor (-30% healing done), well there goes my paladin.
And now I never see anyone plays with full heavy armor.

You wanted heavy armor healer nerfed, you got your wish and now you still want light armor healer to get more tons of nerfs.
Healer is the most nerfed class in the game.

I dont even play healer now and I thanks AGS and people like you for it.

AGS did nerfs on healer class wrong, they toke away the healer player choises on armor selection, now healer players are stuck with light armor.

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This guy managed to take on rapier users as a heavy :joy: Hate riposte users? Get your fix here

AGS hates healers. Change my mind

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Ever since the Holy Trinity has existed in MMOs it has always gone: The team with the healer wins vs. non-healer team inept at taking out said healer.

I think the also age old line goes something like “l2p”.

Just because older games are wildly unbalanced doesn’t mean New World has to be.

New world is an action game that requires aim. Most other mmos have some sort of tab targeting system or aim assist. The balancing that worked for older games does not necessarily apply to an action game like new world.

The life staff is the only weapon that utilizes an auto-lock/aim assist mechanic. It is drastically outplaced in New World. The life staff should do most of its healing from heavy auto-attacks, which would make it more in line with other weapons in the game.