Healer passive " blend light " bug and Divine Embrace perk bug

Did already a post about divine embrace perk bugged not reseting when healing someone below 50 % hp.

Now doing a post since the passive " blend light " 20 % increase heal after a dodge isnt working well but giving actually 10 %.

Light Embrace no dodge = 3703 Screen capture - 06da0048f6e85f43e74723a23cc6a7d9 - Gyazo
LE with dodge = 4057 Screen capture - 5ec913ae3b4f10a802e4a237ddea2dbd - Gyazo

Divine embrace no dodge = 5158
DE with dodge = 5688

It dosnt bug the same way on every spell. SOL increse the heal by 13%

Thank you to test it

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Bump!
Same Problem here

Can confirm. Same bug with Splash of Light. Sacred Ground, Beacon and Orb are working as intented after Bend Light.

yep, divine embrace perk doesn’t work. (also already been seen by a community manager in the bug section https://forums.newworld.com/t/refreshing-divine-embrace-perk-not-working/)
The thing with bend light is as intended tho. Just get rid of all the healing bonuses and only use bend light, then it is 20%. it is additive, not multiplicative, that is the reason why if the more other bonuses you have, the less impact it has.
Example:
base healing is 100, if you have only +20% it is = 100*(1+0.2) means 120 healed.
If you have other additives, let’s say another 20% it is 100*(1+0.2+0.2) = 140, but as you healed 120 before, it is only a plus of another 20, and not 24 as if it were multilpicative.

What about divine embrace its 10 %. when splash of light is 13 % it should be the same numbers

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