Healers in arena 3v3 should be limited in amount they heal

See now war is a whole different thing. If they want to nerf the heals, they need to nerf the burst damage that has become prevalent. I have seen players die faster than the sacred ground underneath them can heal per second in war. Especially with chained CC’s, buffed weapon perks, blunderbuss etc

Healers heal more but at the expense of being squishy. Ever been up against players with mortal empowerment stacks? Nooot fun. I don’t know how they would balance healing across war, OPR and arenas. Besides, arenas already has the dampening effect that appears