Not sure if it was intended to work this way. By testing several things with some friends we have discovered that the +30% outgoing healing in light armor and -30% in heavy armor does not only apply to healing as a healer with Life Staff/Void Gauntlet healing abilities. It also applies to healing on yourself from Lifestealing/Leeching abilities on gear/runeglass, the healthy toast ability on Earrings, and potions. These are all supposed to heal based off your max health, or based off the damage you deal. However, The numbers don’t add up correctly, and get the healing increase/decrease base on which armor weight you are using.
This has been known since the change a while ago. I found out about when playing around with a light setup with a mana toast earring. The difference in healing fro. The mana pot at was noticable. Also eating a hearty meal in light gives more hp thank in heavy with more hp. Trenchant recovery in light also is 100% better than in heavy.
But lets keep it the as it is one class has to have the most healing, mobility, and damage to be competitive.
Well im glad im not the only person to notice this. My friend runs light, and i recently started making a heavy build to play around with, and felt like my healing just absolutely tanked when i changed gear. So we ran a bunch of tests and found its the same all around.
Divine on amulet for heavy armor works wonders.
what you completely ignored is the 50 con bonus which is a 20% multiplier to health potion strength. making it 3,848.4 AKA 3849 when rounded.
the only one that healing bonus’s work on is Healthy toast. and that bc its tagged wrong.
everything else is the same in med / light / heavy?

What you said here is exactly my point. Why does the outgoing healing buff/nerf for armor class (that was intended to be for LS/VG healing abilities to reduce their healing) apply to all forms of healing. There is no reason that someone with 2k less health should heal more from self healing methods, that are supposed to be base off your total health, just because they are in light armor. That reduces the total effective health of heavy builds that are supposed to be tanky, and makes them not very viable or worth trying to build. When you can make the same build in med/light and have more effective health.
It definitely applies to health pots too
i mean i just tested it. so unless you have a clip proving otherwise im gonna go with no it dosnt
Im dumb. the 20% from the con perk. Thanks for the correction. Finny it only works on the healthy toast heal.
that is incorrect, I have done testing with healthy toast, it is increase by “out going heal” basically the 20% more out going heal benefit from it, that is why u thought only healthy toast work, but in fact everything work just healthy toast receive more healing from light
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