Maybe on ptr with the 30 percent healing reduction. On live they can absolutely.
I mean then your dps is weak. We melt every group that has a heavy healer, literally win every single fight. His sacred ticks for like 600 mine for 1100+.
Sacred isn’t the only healing ability in the game. You probably don’t understand how fortification works probably. If you get 50 percent fortification in heavy armor people hit you like a wet noodle. So 600 tick plus all the other healing sustain you can get from the other 2 abilities, void gauntlet and pots, you can easily out sustain the damage for multiple people. There is a reason they are nerfing heavy and medium armors healing output. You are simply biased.
Like I said first thing, they need to separate the game modes and balance them individually
Lol ok bud. I most certainly understand how healing works. I’m a battlefield legend, but think what you want. You act like I’m not applying the same buffs to my group. My beacon can tick over 1k with all the right circumstances. Heavy healers can keep themselves up but pale in comparison to any light healer in terms of healing output. Heavy healers would pop off with like 750k healing in a war, where as if I’m at 1.25 mil that’s a down game
Again dude we are talking about arenas not wars, Wake up.
You run 100 con, you would get deleted so fast, it makes no difference what your total healing output would be if you are dead. My pen shot alone would hit you for half your health.
Sure in its current form (live) a heavy healer in 3v3 would be viable, I don’t think op, but really the LE cast time would have been enough. It’s interruptible, and I can only imagine how low it’s numbers are on PTR. I think people get so focused on heavy healers in OPR for no reason. Just want to chase and kill everyone instead of focusing on clumps
Ya if you could hit me? The most times I’ve died in a war with 100 con is 8, (usually like 3-4) with over 10 wars with 0 deaths. Movement and spacial awareness are the healers skill gap. I can play so little con because I know where to play and how to escape. You’re correct when I get caught I die.
Congrats
overall though, healers in general shouldnt be the the primary reason a group wins or not. Yes have a contribution, but healers were literally determining fights by a long shot.
Also, too much healing makes some fights just very boring and less outplays overall. I was literally in a OPR the other day and i dont think any1 died at mid point for like 10 minutes due to a FEW strong healers on both sides. It became a left click mess that literally was probably hurting peoples mouse hands for a fight that lasted 10 minutes straight hitting the same dudes. That just shouldnt be a thing.
I think some of these nerfs will make good healers more important and bad healers that just spam shit over and over much worse.
Agreed. If I’m able to free cast with one other top healer on your server our Zerg won’t die. Obviously we are both in light. Put out huge numbers, but we aren’t the ones getting nerfed.
The LE change is brutal, due to the cast time, so I see group healers not being as effective. But all my aoe spells will go bigger after this patch
Yeah that depresses me. More spam fest fights of no1 dying. Gets old quick wont lie
Ya but you just have to not fight in sacreds. So many people will just keep swinging on my dps right after I drop a SG on them. They won’t die cause I’m casting my targeted in my SG, just have to move away from it and reengage. I’ve seen this problem with a lot of melees, recognizing whose heals are where (like how you don’t fight in an oblivion)
yeah little tougher in a mid point though like control points in OPR , not rly that much room to move around. Theres a SG somewhere most of the time. I guess in a way makes some abilities and outplays just feel worthless and more of a mob left click spam fest that makes it boring to me. Not rly sure how others feel on that so i could be minority here haha
Ya I get it being hectic and not know whose heals are whose. I’ve really wanted them to change enemy scareds to red so you can tell, but my guys just look for the healing numbers ticking on them to know if it’s friendly. They are excellent at disengaging even in fort fights and moving to other spots to avoid oblivions and sacred. I know it’s probably easier cause we are grouped and call things for each other, so soloing would be more challenging. It’s just something we’ve learned from wars and it works
Totally agreed
yeah even without burst damage, people will take advantage of the cast time and healers will be killed likely by spear users or even a bruiser, like it will only take 1 person to kill us, and in turn more people will still die, i anticipate more bruisers and healers in spawn timers than ever before, which at that point why even play… mages will rule the wars lol
That s why PVP and PVE cannot coexist !
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