Healing Changes PTR - PvP healer pov

Hey everyone, just wanted to put my thoughts on the healing changes on the PTR out there for my fellow lifesavers to discuss.

First lets start with what I see as being the biggest change that will impact us, (no it’s not heavy and medium) but the Lights embrace change. I am a rostered war healer so a lot of this will be PvP focused. The double change to LE is a step to far for it to still be viable. I’m actually fine with the nerf from 30% to 15% for buffs (I’ve hit 11k LE before) so tuning that down is fine. However that 1 sec cast time on top of the other nerf kills this skill. The cast time will get me and my group killed in wars, no question. It’s interruptible and burst damage is so strong that it won’t cast in time.

As a group healer my job is keeping my 4 members in the fight as much as possible. Now after over 100 3v3s I’m convinced that in war Divine Embrace is the better targeted heal. I really don’t want a sec cast on any skills, so I’ve been exploring splash of light, but it’s not going to save my melee in the thick of it. Settled on DE being the single target heal in the new meta. However all aoe (sg, orb, beacon) will be the most comfortable in war. Group healing may be dead.

Now let’s talk about the stamina changes. It will lead to more deaths for any group healer. I have to play in some sketchy spots to be able to heal my group, I survive with Iframes and my rapier. The stam changes will get me killed significantly more, nothing I can do about it.

The nerfs to heavy and medium, I’m meh on the whole topic as I can run m10s in light easy and run it in PvP. I do feel for all those who have spent time money and energy perfecting their builds for them to now be trash. I don’t see the problem with heavy healers, people complain that you can’t kill them, so what. That guys sacred is ticking for like 500, he isn’t saving any dps, just ignore him like we do when we see heavy healers. You’d 1000% rather kill me in my light with 100 con whose sacred ticks for 1100+.

I think this is just a step to much with so many changes being introduced at once. Did this to multiple weapons over this games time, small incremental nerfs to weapons please. Stop just randomly hitting peoples entire builds overnight.

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They need to balance the 3 game modes separately. Pve, arenas, and open world pvp( wars and opr but I don’t think they have the ability too). But You’re right you can’t kill heavy healers unless you got a mini army of people. How’s that going to work in arenas? It takes a small team of 3-5 people minimum to take down a heavy healer in 300 focus 200 con. If there are other dps there to protect the healer, forget about it. Arenas would be 2 heavy healers with ls/Vg and one dps. It wouldn’t be fun.

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You don’t kill the heavy healer till last in arena. They don’t have the heal output to keep dps up, just wait till healing reduction and kill them.

Maybe on ptr with the 30 percent healing reduction. On live they can absolutely.

I mean then your dps is weak. We melt every group that has a heavy healer, literally win every single fight. His sacred ticks for like 600 mine for 1100+.

Sacred isn’t the only healing ability in the game. You probably don’t understand how fortification works probably. If you get 50 percent fortification in heavy armor people hit you like a wet noodle. So 600 tick plus all the other healing sustain you can get from the other 2 abilities, void gauntlet and pots, you can easily out sustain the damage for multiple people. There is a reason they are nerfing heavy and medium armors healing output. You are simply biased.

Like I said first thing, they need to separate the game modes and balance them individually

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Lol ok bud. I most certainly understand how healing works. I’m a battlefield legend, but think what you want. You act like I’m not applying the same buffs to my group. My beacon can tick over 1k with all the right circumstances. Heavy healers can keep themselves up but pale in comparison to any light healer in terms of healing output. Heavy healers would pop off with like 750k healing in a war, where as if I’m at 1.25 mil that’s a down game

Again dude we are talking about arenas not wars, Wake up.

You run 100 con, you would get deleted so fast, it makes no difference what your total healing output would be if you are dead. My pen shot alone would hit you for half your health.

Sure in its current form (live) a heavy healer in 3v3 would be viable, I don’t think op, but really the LE cast time would have been enough. It’s interruptible, and I can only imagine how low it’s numbers are on PTR. I think people get so focused on heavy healers in OPR for no reason. Just want to chase and kill everyone instead of focusing on clumps

Ya if you could hit me? The most times I’ve died in a war with 100 con is 8, (usually like 3-4) with over 10 wars with 0 deaths. Movement and spacial awareness are the healers skill gap. I can play so little con because I know where to play and how to escape. You’re correct when I get caught I die.

Congrats

overall though, healers in general shouldnt be the the primary reason a group wins or not. Yes have a contribution, but healers were literally determining fights by a long shot.

Also, too much healing makes some fights just very boring and less outplays overall. I was literally in a OPR the other day and i dont think any1 died at mid point for like 10 minutes due to a FEW strong healers on both sides. It became a left click mess that literally was probably hurting peoples mouse hands for a fight that lasted 10 minutes straight hitting the same dudes. That just shouldnt be a thing.

I think some of these nerfs will make good healers more important and bad healers that just spam shit over and over much worse.

Agreed. If I’m able to free cast with one other top healer on your server our Zerg won’t die. Obviously we are both in light. Put out huge numbers, but we aren’t the ones getting nerfed.

The LE change is brutal, due to the cast time, so I see group healers not being as effective. But all my aoe spells will go bigger after this patch

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Yeah that depresses me. More spam fest fights of no1 dying. Gets old quick wont lie

Ya but you just have to not fight in sacreds. So many people will just keep swinging on my dps right after I drop a SG on them. They won’t die cause I’m casting my targeted in my SG, just have to move away from it and reengage. I’ve seen this problem with a lot of melees, recognizing whose heals are where (like how you don’t fight in an oblivion)

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yeah little tougher in a mid point though like control points in OPR , not rly that much room to move around. Theres a SG somewhere most of the time. I guess in a way makes some abilities and outplays just feel worthless and more of a mob left click spam fest that makes it boring to me. Not rly sure how others feel on that so i could be minority here haha

Ya I get it being hectic and not know whose heals are whose. I’ve really wanted them to change enemy scareds to red so you can tell, but my guys just look for the healing numbers ticking on them to know if it’s friendly. They are excellent at disengaging even in fort fights and moving to other spots to avoid oblivions and sacred. I know it’s probably easier cause we are grouped and call things for each other, so soloing would be more challenging. It’s just something we’ve learned from wars and it works

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Totally agreed