Healing in arenas need a nerf

So you find 300k heal questionable, but the fact that every single DD made almost as much or more dmg is harmless.

The Lifestaff has the task, watch out for the surprise coming soon, to heal people. The scaling must be related to a group.
You can’t get a Lifestaff player down alone? He won’t get you down with the Lifestaff either.
Is the selfheal and the potions in the arena so op, of course not, only the Lifestaff, as always

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So mana would effect all casters and not just healers? I think that would be fair but if you are talking only one weapon that uses mana then NOPE dang LS has already had soooooo many nerfs.

The issue starts with the design, no other weapon is useless without its abilities and frankly ls is. Light and heavies should have some impact, maybe they should do more healing and have a bit of aoe, i dont know. Then you could actually balance abilties(that shouldnt be exclusively healing based either), single target healing having essentially no cd is just bizarre at best, sacred ground is probably the most oppresive ability in the game. Rework entire thing, add other avenues life staff can be used as like buff spells or sth. Lower the volume of healing to the point where it is balanced next to damage of the dps weapons.

At the moment mana is a meaningless mechanic and disease is more of a counter to consumables than ls.

I just can’t hear it anymore that the Lifestaff is by itself broken op.

Is the Lifestaff in combination with Light and Rapier broken → Definitely
Is the Lifestaff basically broken for the 3v3 arena because of the just mentioned points → Definitely
Is the concept like healing, dodging, iframes all currently implemented in the game somekind of broken and unfair → Yes
Is the solution to the problem nerfing the basic ability of the Lifestaff “heal” → No!

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yeah that could be fine, as long as it applies to all casters. Maybe make light/heavy attacks do a bit more dmg on LS so you can contribute still

Then again… LS/VG may end up being meta since you can get mana with VG…

I would say, yes it is. Nerf to rapier(which is justified and will happen next patch) will mean you can kill light more easily, but the issue is the sheer volume of healing as well. The very design of something that just negates damage to such degree is just broken. How many times have people seen a bruiser with pocket healer literally never dying when faciong 4/5 people? And “h just kill a healer” doesn’t cut it. Yes you should focus the healer 100%. You still shouldnt be able to fight to stand off as 2 vs 3+ players. If you don’t see it as broken i am not sure what argument would convince you.

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The idea of a bruiser with a pocket healer has kind of been around for a loooooong time. Its not fun to go against for sure, but unless you take out the healer and/or apply a healing debuff, I’m not really sure something like that is going to change.

Unless you completely remove the concept of a 3rd party healer from the game and make healing be primarily potions… but that ends up making the combat a bit more one dimensional.

I am sure there is a balance that can be found, it will take a lot of thought.testing.planning.

The problem goes even further, because healing creates 2 different balancing spaces - one when ther eis no healer. You then see imperfect design of ranged where any good musket or bow or fs will murder melee long before he can come close while when healer is around ranged is useless, which creates issues with balancing it. Typically ranged should provide steady continuous flow of damage, but healing fully negates it so ags had to buff it to make it bursty enough to actually kill anything or at least kills anything with the help of burst from other ranged at the same time.

And now you understand how we feel about healers in 3v3.

Take a putrifying scream VG into arenas, use it as your secondary if there’s a healer on the other team. Congrats, you have a free win if you and your teammates aren’t complete potatoes

Dunno I have not got situation when we could not kill healer, just a little coop, call CCs and his down always… as I said if he start running with rapier we ignore him only make on him some pressure, when he is using rapier instead LS he cant kill anyone thats enough to finish others :sunglasses: Yes healer gives advatange and this is how it should be this is this better comp which I mentioned. You cant play with 1 build with no weapons to swap and have hope u will always win. You struggle by your own fault for no reason…

No you cant play musket /bow and kill people from 100m. This is bad design. Musket and bows in mass pvp are to finish low HP, players or put pressure on enemy’s healer force him to heal himself instead teammates. It works perfectly in organized groups with randoms its impossible to manage cuz they will just ignore your calls or asks to do that. But it is again player fault no balancing or game design. Start playing in premades group and your game experiance will be totally different than u have now.

Well play with randoms pretty often is bad experiance many people participating only for gypsums. I write to them to ok we lost this round lets focus mr XYZ and what ? 0 response they just run throw full CD into oponents and die. Like one guy wrote once „6 deaths 800 umbra shards ezzzzz”. People must know that playing with randoms in pugs is really bad way to compare weapon’s balance.

Yeah bleed builds and flourish/finish burst is good for killing healers, however you need to live long enough to do it and it can be hard to catch a slippery healer.

Dot removal perks will become more popular soon.

They already, I play with purification toast in earring since I remember…

Indeed, well the game shouldn’t be balanced around bad players. If people are too dumb to use the right tools for the job that’s their problem.

It does not mean they are bad. But only that their oponent’s comp. counter them and they cant win. There is nothing like good team against everything else - sooner or later they will be matched up with their counter comp and they will lose. We cant call someone bad player only cuz he lost match which in reality he could not win… execption is fact when one of them played really bad but it can happends to anyone. Bows and muskets are very strong weapons imo too overpowered, but healer’s present reduce their effectivness.

the rapier does not heal you and your allies back to full health in a blink… rapier is not the issue

There are no counter to LS. On other modes you just put x vs 1 healer to kill him. When you are 3 vs 3 and healer team is premade he wont die. Team will protect him + healing + fotify + rapier.

Sure there are burst dmg build that can kill healer. But it only confirms that healing in game is broken if you need to burst him 10k+ to 0 before he can use any defensive skill to get out of your range.

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SnS and Spears with hatchet or BB works fine against that, you can CC him to death and he will not even move. In this type of content the most important things are CCs, mobility and one guy with high burst damage like BB. If you choose another type of build its your bad decision. Arena has 3 rounds first round can be used as to see what they have and discuss about strat. Problems start when my teammates dont respond if that so I just give up and play to end this shitshow quickly.

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