yeah that could be fine, as long as it applies to all casters. Maybe make light/heavy attacks do a bit more dmg on LS so you can contribute still
Then again… LS/VG may end up being meta since you can get mana with VG…
yeah that could be fine, as long as it applies to all casters. Maybe make light/heavy attacks do a bit more dmg on LS so you can contribute still
Then again… LS/VG may end up being meta since you can get mana with VG…
I would say, yes it is. Nerf to rapier(which is justified and will happen next patch) will mean you can kill light more easily, but the issue is the sheer volume of healing as well. The very design of something that just negates damage to such degree is just broken. How many times have people seen a bruiser with pocket healer literally never dying when faciong 4/5 people? And “h just kill a healer” doesn’t cut it. Yes you should focus the healer 100%. You still shouldnt be able to fight to stand off as 2 vs 3+ players. If you don’t see it as broken i am not sure what argument would convince you.
The idea of a bruiser with a pocket healer has kind of been around for a loooooong time. Its not fun to go against for sure, but unless you take out the healer and/or apply a healing debuff, I’m not really sure something like that is going to change.
Unless you completely remove the concept of a 3rd party healer from the game and make healing be primarily potions… but that ends up making the combat a bit more one dimensional.
I am sure there is a balance that can be found, it will take a lot of thought.testing.planning.
The problem goes even further, because healing creates 2 different balancing spaces - one when ther eis no healer. You then see imperfect design of ranged where any good musket or bow or fs will murder melee long before he can come close while when healer is around ranged is useless, which creates issues with balancing it. Typically ranged should provide steady continuous flow of damage, but healing fully negates it so ags had to buff it to make it bursty enough to actually kill anything or at least kills anything with the help of burst from other ranged at the same time.
And now you understand how we feel about healers in 3v3.
Take a putrifying scream VG into arenas, use it as your secondary if there’s a healer on the other team. Congrats, you have a free win if you and your teammates aren’t complete potatoes
Dunno I have not got situation when we could not kill healer, just a little coop, call CCs and his down always… as I said if he start running with rapier we ignore him only make on him some pressure, when he is using rapier instead LS he cant kill anyone thats enough to finish others
Yes healer gives advatange and this is how it should be this is this better comp which I mentioned. You cant play with 1 build with no weapons to swap and have hope u will always win. You struggle by your own fault for no reason…
No you cant play musket /bow and kill people from 100m. This is bad design. Musket and bows in mass pvp are to finish low HP, players or put pressure on enemy’s healer force him to heal himself instead teammates. It works perfectly in organized groups with randoms its impossible to manage cuz they will just ignore your calls or asks to do that. But it is again player fault no balancing or game design. Start playing in premades group and your game experiance will be totally different than u have now.
Well play with randoms pretty often is bad experiance many people participating only for gypsums. I write to them to ok we lost this round lets focus mr XYZ and what ? 0 response they just run throw full CD into oponents and die. Like one guy wrote once „6 deaths 800 umbra shards ezzzzz”. People must know that playing with randoms in pugs is really bad way to compare weapon’s balance.
Yeah bleed builds and flourish/finish burst is good for killing healers, however you need to live long enough to do it and it can be hard to catch a slippery healer.
Dot removal perks will become more popular soon.
They already, I play with purification toast in earring since I remember…
Indeed, well the game shouldn’t be balanced around bad players. If people are too dumb to use the right tools for the job that’s their problem.
It does not mean they are bad. But only that their oponent’s comp. counter them and they cant win. There is nothing like good team against everything else - sooner or later they will be matched up with their counter comp and they will lose. We cant call someone bad player only cuz he lost match which in reality he could not win… execption is fact when one of them played really bad but it can happends to anyone. Bows and muskets are very strong weapons imo too overpowered, but healer’s present reduce their effectivness.
the rapier does not heal you and your allies back to full health in a blink… rapier is not the issue
There are no counter to LS. On other modes you just put x vs 1 healer to kill him. When you are 3 vs 3 and healer team is premade he wont die. Team will protect him + healing + fotify + rapier.
Sure there are burst dmg build that can kill healer. But it only confirms that healing in game is broken if you need to burst him 10k+ to 0 before he can use any defensive skill to get out of your range.
SnS and Spears with hatchet or BB works fine against that, you can CC him to death and he will not even move. In this type of content the most important things are CCs, mobility and one guy with high burst damage like BB. If you choose another type of build its your bad decision. Arena has 3 rounds first round can be used as to see what they have and discuss about strat. Problems start when my teammates dont respond if that so I just give up and play to end this shitshow quickly.
If you play vs potatos sure.
If you play against good 3 man premade you cant do s…
I had matches where we won even against premades with healer all depends from your group if they will start coop in 2nd round it will be better. But if they dont have will to response then just end it quickly and rematch again. SnS jump stagger, stuns, javellin put rends and BB finish him before he will be able to change his weapon and use riposte. If he will do it then just run and try again on cooldowns thats why mobility> armor.
As i said. You can win playing random vs premade with healers. Easier if you have own pramde.
But you dont win since you are so awsome. You win couse other team is potato. If you fight against top premades on your server you cant do sh… if they have healer.
How do you know they are good? They wont let you stay on healer.
Yes thats why it must be done fast, if you cant do it then we return to paragrph number one your comp. Sucks what in pugs happends really often cuz you cant decide what each one of you will wear, you accept what you have. So there is no balance issues, but only terrible matchmake.