Healing in arenas need a nerf

There is a very simple test to check if any weapon is improperly balanced , take 2 teams of equal numbers(random players), say 3vs3 or 5vs5 and give one team access to specific weapon while the other not. If one team wins on average a lot more it points to imbalance for said tested weapon.

Makes arenas dull.

Legit, ill run arenas until i run into healers back to back…then I just stop. Not worth the time spent, with healing being such a crutch

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No its terrible idea to check weapon balance. Compare 4 dps with healer vs 5 dos I can bet group with healer if they have at least 50 IQ will win. Same if u change 3 dps 1 healer and 1 support vs 4 dps with 1 healer. Group with support will probably win cuz they have better comp. In 95% cases lose does not depend from OP weapon, but your team’s combo just suck and enemies counter you in every cases. You cant make team good against everything.

Precisely my point, if one weapon changes that much in classless game then that weapon is the issue

No, it means this weapon give advantage sue to extra group perks, rends, empowers. What 2nd group does not have.

and mind you, i am not saying a better composition shouldnt have some advantage, that is obvious, but if there is a huge difference in advanatge then yes, it is the issue

This 5% damage difference will leads to your team will lose everytime just an example why ? Because u will always be lack of this few % to kill guy before he will dodge run away and restore his HP.

But we arent really discussing any other weapon than ls. Having ig/vg will be always helpful as support combined with damage instead of damage only, but life staff isnt just a small advantage, it literally changes to balance of a game in its vicinity. The volume of healing will always outperform damage because you cant miss your heals or sacred while you can and you will miss damage. Had volume been lower(and probably not 50% like someone said in this thread, way too much lol) or there were actual limitations you could argue this is counterable or manageable, but it isnt.

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Nerf pots as well no just healing and if you nerf healing then you let me 2 shot you all in light armor with that faaaaaat fireball and 5-6k spikes. Healers die easily enough. Have you tried arenas in wow ? Only a 3 glad team can climb a bit without healers. It all resolves around team play and burst at the right moment. In new world 3 dps can burst a player with a free casting healer while in wow that’s impossible and there people don’t complain about healing

In some sense… having mana costs be higher would definitely increase the difficulty in healing for long periods, but then it would just be spamming mana pots in between so like… I dunno if the trade off is worth it there.

I’m most recently a healer main, and I’m down for balance no matter what, but lets do it in a fun way. Give counter measures to healers, give more CC maybe… more access to healing debuffs… etc

I think Ranked will really help bring more competition and shine more light on balance issues. Is it that healers are that OP, or they are just that OP in unorganized groups fighting each other.

Thinking about Arenas in other games, it should require some coordination. This is why so many people enjoy WoW pvp, you have to time CCs and use of cooldowns to get kills rather then everyone runs around spamming.

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I have seen topics for NERF LS, Rapier, Bow, Musket, Warhammer, Great Axe, Ice Gauntlet, Void Gauntlet, Fire Staff OH wait EVERY weapon in the game!!!

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hmmm so 278k isnt something to consider when it comes to healing? he literally heals 1 hp to max instantly. you have to be missing something if you can even find jusitifcation.

ya good thing this ISNT wow and also you got 2 other people attacking you… not just the healer.

i have said this many times, LS does not fit in the game due to its tab targerting, auto targeting, and healing ignores iframe.
Just like musket hitscan does not fit in the game, while lifestaff is at least 3x worse.

Any pvp involved with lifestaff is boring.

When you fight someone with lifestaff, its like you fighting against someone using hack.

The idea would be you increase mana cost per spell and perhaps increase the cooldown of mana pots, so you cannot spam spells/pots. If you do, there will be a point where you run out mana and your pots are on cooldown, so you cannot heal for around X amount of time, and you/your team will be vulnerable.

So you find 300k heal questionable, but the fact that every single DD made almost as much or more dmg is harmless.

The Lifestaff has the task, watch out for the surprise coming soon, to heal people. The scaling must be related to a group.
You can’t get a Lifestaff player down alone? He won’t get you down with the Lifestaff either.
Is the selfheal and the potions in the arena so op, of course not, only the Lifestaff, as always

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So mana would effect all casters and not just healers? I think that would be fair but if you are talking only one weapon that uses mana then NOPE dang LS has already had soooooo many nerfs.

The issue starts with the design, no other weapon is useless without its abilities and frankly ls is. Light and heavies should have some impact, maybe they should do more healing and have a bit of aoe, i dont know. Then you could actually balance abilties(that shouldnt be exclusively healing based either), single target healing having essentially no cd is just bizarre at best, sacred ground is probably the most oppresive ability in the game. Rework entire thing, add other avenues life staff can be used as like buff spells or sth. Lower the volume of healing to the point where it is balanced next to damage of the dps weapons.

At the moment mana is a meaningless mechanic and disease is more of a counter to consumables than ls.

I just can’t hear it anymore that the Lifestaff is by itself broken op.

Is the Lifestaff in combination with Light and Rapier broken → Definitely
Is the Lifestaff basically broken for the 3v3 arena because of the just mentioned points → Definitely
Is the concept like healing, dodging, iframes all currently implemented in the game somekind of broken and unfair → Yes
Is the solution to the problem nerfing the basic ability of the Lifestaff ā€œhealā€ → No!

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yeah that could be fine, as long as it applies to all casters. Maybe make light/heavy attacks do a bit more dmg on LS so you can contribute still

Then again… LS/VG may end up being meta since you can get mana with VG…