This is BS. Thre is literaly 0 skilsl on all mage weapons with no casting time. Also each aa on all mages weapons do make you walk slowly for like 1sec so you cant kite vs mele. Quick animations you say? Where? Ice shower animation is like 1-1.5sec
Burn out animation is like 3sec (GA can throw gravity into you to break animation and skill). Pillar of fire animation after buffs is like 1.5sec now? Why you write bs like this? Go test stuff or read before posting.
Yep. Healing could get some heavy rework where much more skill is neede so we can see big gap between average healers and top healers. Like with bow on live now.
Imho all skills that are easy to cast shouldnt heal much but we should buff healing from aimed skills/aa. Also would be nice to have diminish returns on healing so healer can see heal-debuff on team members and both (healer + other plaer) would have to manage healing over time. Would be more fun (but should work only while pvp on).
I disagree here. Healing doesn’t need to get harder. PVP centric players pretty much want zero healing and it to be a war of attrition of the health bar, that’s fine. I’d rather just apply a straight 80% healing or 100% healing reduction while in PVP and be done with it. But for PVE it’s fine, it was fine before these nerfs and its questionably going to be much more difficult already after them.
IMO the problem with healing is the underlying flaw that a single AOE heal can heal as many people as it touches. Instead it should only heal party members or the five lowest health players in the area. Right now one healer on a point is as effective as ten healers on a point because everyone benefits from whatever the last AOE heal was put down (due to not stacking). I’m fine with stacking them in an area but let’s cut it down so an individual healer isn’t as potent and doesn’t have an economy of scale with AOE heals.
This wouldnt nerf PVE and would have a positive impact (based on players desired changes to healing) for PVP.
Well im not saying harder. But more skill based. More rewarding.
And yes AOE heal is a problem. But not only one. To put whole pvp problem into one sentence: to much healing leads to brainless game play.
Ya this is what I don’t get. They are making the skilled pet of healing, group targeted healing, harder while not touching ape healing. Therefore the skill for healers will be significantly lower
The thing is the same brainless game play is not overcomeable in pve with the same healing.
Yet the battle cry is nerf healers. No nerf the rediculous scale of economy they get outside five man content.
Yea we need to nerf them. But there are 2 ways to do it:
- with brain so it will be ok in pvp and fun to play
- simple way - nerf to the groud. so it wont be on pvp. no one will play it.
And i advocate for 1 for months now. But first ppl call me razy calling healing to strong. Now they call me crazy since i want it to be fun and not op same time aka: diminish returns on healing while in pvp mode.
Diminishing returns is a trash fix when neither healers or players control who the heal or who heals them. The only time ive seen mrchanics like this wotk is attrition fights that go to long. Game starts stacking offensive buffs.
1st they kill the tank, now the healer. as a result, they only want dps fight
SnS is more prevalent now than ever IMHO
Wow… This is so very true. As a healer myself, I remember first using the aoe heals here and thinking… Damn! That’s crazy. In other games, apes that function like this are the absolute weakest heals… Whereas sacred is the mainstay in NW.
Heals get a bit stronger when it’s aoe but group only. And then strongest for direct target.
I’d also like to see either an actual attack ability that somehow buffs or something … Or a reactive heal that has a few charges and heals the target when they’re struck. Really prefer an interesting attack though. Hate that playing life staff means you have basic attacks… And 2 projectile heals that are basically just another form of basic attack. Replace DE with something more fun ![]()
Let’s look at war hammer and axe. They have always been a hot ticket item, still remain a hot ticket item. Forcing healers always to find new metas that just keep us weak and easy targets make this game no fun. Healers should not be easy to kill, they are not the ones out there killing either. If they were topping both the damage and healing than nerf the offhand but not the heals.
Healers ARE supposed to be easy to kill
HOLD UP LET ME FINISH…
Theyre supposed to be easy to kill unless they’re focusing their healing on themselves. What usually ends up happening now is that either the healer is super tanky + healing themselves while literally typing out taunts and standing still, or they are so mobile that they can successfully kite a few people while healing themselves AND their team at the same time.
Hi Skip-Skip, thanks for taking the time to post your feedback, it looks to have sparked quite the discussion. I will make sure to get this post sent up the chain so the Dev team can take a look. Take care!
Agree 100%! I’ve only came here due to what has been happening on the PTR with healers. I think if we had more awareness of the PTR change we would see even more healers come to forums and talk about this! (This is what we need, make people aware of the changes on PTR).
Here is the thing devs. Cast times are not enjoyable. If anything they make the game feel clunky and slowed down. You don’t have cast times on Gravity well, the ability that 100% Great Axe players use because it can wipe entire 10 man groups. Why should a single target ability have a cast time? Let alone we also have Divine Embrace having a cast time which this ability is barely used by 1% or less of healers due to that alone. Adding a cast time to lights embrace will kill off healers. Simple as that.
Thank you for responding. Ngl after over 50 unique topics about the healing changes and no interaction from any support had us feeling a certain way. Please look around and pass them to the devs, it is clear from the posts that not a single healer believes cast times belong in this game, and we seriously think that if this change is implemented it will do damage beyond repair to the class and the game as a whole.
Thank you for engaging and hopefully the team and understand where those who heal in your game are coming from
If they’re running for their lives and self-healing to stay up, you know what they’re not doing? They’re not healing their teammates. ![]()
Sometimes! If they’re in light though, they’re running, healing themselves, and the team. Its wild to see it happen but that’s more of a rapier and iframe issue🤣
This 100%. These noobs don’t even know how to land stuns then complain so healer gets nerfed into the ground…then people quit…game dies even further…Devs need to really understand the feedback they receive is from bad players…not the current playerbase that is happy how things are…keep appeasing the worst and see how many more leave this game imo.
This is what so many dont seem to understand. Killing healers can be very hard, especially if they have a rapier. But you dont need to kill them, just pressuring them and forcing them to use their abilties on themselves does the same job if not better.
Every great axe user should farm CDs with refreshing move on healers rather than random dps if possible, it will greatly annoy the healer.
My company has 1 spear/rapier dude and he is so hated by every healer because how of freaking annoying he is, they cant heal anyone but themselves when he is on them and usually end up dead if they dont get any peel.