Healing Mitigation is kind of necessary

Conclusion : Anyone who wields Life Staff should have default 1 hp so they will die in 1 hit when DPS manage to touch them.

Btw, why glass cannons are so tanky? I wonder, also need 5+ people to kill, you can see the Fire Staff user rolling here and there. Glass cannons should die in 1 hit.

Joke topic always getting attention.

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The thing about the healer, a ton of mouth breathers playing now. That don’t chain their CC’s or spec into CC’s for pvp in their weapon trees. Its not that healing is so op. when you run into a player that knows how to play dps pvp verse a healer. Also heal debuffs are your friend.

The Paladin build has been way too strong and a huge meta I’ve seen for PVP. Amazon needs to make it so that while flagged for PvP, or in a PvP area like Outpost rush, all healing circles deactivate when the life staff is swapped off.

I think Amazon should think like in any game, I think it is fair and necessary that for Wars, Outspot rush, these are nerfed by 50% of their base healing. And for the PVE issue, all your heals will be reduced by 25%

what good is the cc’s if healing is aoe spell that is not being chanelled? you cc all you want, all he needs is split second to roll back into circle to get full hp again.

In Outpost rushes I did yesterday I was often top 1 of my team (score) only focusing on heal and control.
I did from 300k to 650k of healing, depending on the duration of the game.
Most of the time we were 2-3 heal in each team, never seen more than that.

And with what people said about the damages they did, it’s about the same as what an healer can heal.
So 2-3 heal only nullify 2-3 dps impact in a game …
Doesn’t seem that broken to me.

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This is the problem that actually exists. When braindead DPS are shrugged off, they post on the forums. There is a problem with damage tanking, but its not from the life staff, its from the 22.5% damage reduction players are getting from a resilient faction set that is supposed to affect crit damage and not all damage absorption.

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i guess now they can remove tanks and dps from the game, as there’s no point in being either. healer can outsustain anyone atm

I know they’ll never do it but make heals and damage friendly-fire enabled (in the case of healing it will heal the enemy then) . No more mashing into a group will happen then.

You do realize that is what nock back and stuns and roots are for.

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what good does stuns, roots and nock back do when, healer can use his skills in 0.5sec and go afk for 10 sec?

So…

Healers can’t be good at attacking, because they are healers.
Healers can’t be good at defending (tanking 2-3 guys), because they are healers.

What can healers do then? Just insta die (because we are the primary targets) and search another mmo?

Healers are defense focused and hard to kill in every mmo i know. They are naturally tanky and stationary, due to AoE skills and cast times. Remember, they give VERY LITTLE DMG.

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EXACTLY. Healers are ALWAYS a group primary target. If they’re not able to defend, they will be dead in 2secs and no one will want to play as a healer. Who wants to play and die before doing anything?

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Killing healers as purebdps should be brain dead in any game. It means the healer got caught lacking and in a bad position.

You couldn’t kill a healer with 2-3 players right now. You’d need 4-6 depending on the weapons used.

Yes but the heals in this game are too strong in pvp. Literally 0-hero.

“It means the healer got caught lacking and in a bad position.”
Exactly. Can’t believe how many people don’t understand this. Right now, healers can be braindead as fuck stand in the middle of a 3v3 or even 5v5, and still live.

Life staff fanboys just want to dominate and play easy mode instead of playing smart avoiding damage and getting caught. If you get caught against a DPS, you should be dead. People argue then that cc is the answer but stun on the hammer, the cc weapon, lasts 2 seconds. 2 seconds IF you don’t tap the guy. Healing circles lasts at least 10 seconds healing basically 1/2 the health PER tick. How the hell are you supposed to kill then? especially since another skill LF has is practically single target, full heal, skill that has a cooldown of 4 seconds.

“A glass cannon has always been able to solo healers. Any game. Thing is the healer should be protected so the glass cannon gets clapped before he gets there”
Exactly. That’s the point of tanks. I’m pretty positive that everyone arguing against this are LF users who want to win PVP alone, in easy mode. They don’t seem to realize this is an MMO, where you can group with anyone most of the time. Healers are supposed to die fast if they get caught being stupid, while tanks are supposed to protect them and ccing anyone or takes in damage from whoever tries to get close while DPS tries to kill everyone. There are roles, and right now, LF can pretty much take on the 3 roles without using another weapon. Yea, totalyy balanced.

I think balance would actually be pretty solid, aside from axes, if the various bugs were fixed.

Well, they nerfing life staff to the ground. Hopefully Void Gauntlets would mitigate effects in PvE