Unless you have people perma stun locking a healer, its next to impossible, with the stam regen, the heavy armor, the endless dodging, you miss one stun lock, they heal 10k health in seconds and then you’re back to where you started.
should have dps also be forced to use light or medium as well. why extend it only to the healers? -40% damage in heavy would do nicely. only tanks should really use heavy. or how about this, heavy moves slower and light moves faster. i mean a guy in a dress surely should be able to out run a dude in full plate, right?
This would at least make light viable for ranged dps, right now, it’s almost impossible to get away from WH/GA users once they’re on you, referring to the post above me
Healing?!
We don’t need no stinking healing!!
I never said I cant stay alive, you imbecile with a fucking joke of a twitch canal. I just stated that I fear my build (as of right now, since Im wearing heavy) may not be viable anymore in PVE content like Lazarus (it was an example). Because of my REDUCED HEALING OUTPUT not because of my mechanical skills.
Sorry my well geared 60 SS tank who does less than 600 damage a hit doesn’t need a 40% damage reduction on top of having no movement speed or gap closers if you use the tanking tree. learn game mechanics before you make ignorant comments. This issue is completely wrapped around GA/Hammers damage being way out of balance especially with PTR changes.
What healers need is an alternative to the heavy voidbent armour, they have no light or medium versions of it. The voidbent set imo is used as a stepping stone to grind watermark but it makes it difficult for healers as they have no choice but to use heavy void.
GA and WH yes they are a bit overtuned with bruiser builds and the only buff I want is Grit on Whirlwind, but I feel they just need a slight nerf to the bloodlust passive on GA and an increase in CD for WH abilities.
I personally want to see outpost rush be ethier removed or become a weekly event as it is currently shaping the meta too much and should not be the focus. Wars and world pvp should determine the meta. The reason I love this game is the stratagies and teamwork u implement in wars, on our server we were undergeared and were against people using the hatchet exploits and stuff and will still were putting up a strong fight never lost a defence and would always be able to take the first point in under 5mins.
The word you’re looking for is “channel”. But at least you spelled imbecile right, we’re so proud of you. Clearly I hurt your feelings too.
Your group is the rare exception my good man. As you see, when I tell someone to use mechanics and dodges to stay alive, he calls me an imbecile and bitches about his reduced healing output.
Also, thank you, you call someone a tard and you get banned, but apparently imbecile is okay. I will start working this into my verbal repertoire.
Nah, Im good, ty. Also English is not my first language, so sorry for any mistakes I make in any of my comments 
No the problem is that people are stupid and look at how stuff affects them only and instead of asking for buff to normalize things they almost always ask for nerfs cause 80% of the time its their epeen speaking.
first thing always is to fix things that are not working once all weapons, skills and perks are working then you start buffing or nerfing if necessary.
Instead we are seeing the indie devs half arsed method of the nerf merry go round…just wait once LS is nerfed all the hell some other weapon will suddenly stand out and peeps will be all like OMG nerf it nerf it…
Dunno maybe fix the damned armors weapons, skill perks and gems to do what they are suppose to do before all these “balance passes”.
It’s okay though I’m an old timer and this isn’t my first rodeo so I will adapt even if it means adapting right into something other than healing…or at this rate right into a different game.
I mean even if I quit today I got my 40$ worth so…it’s up to AGS to get their shit together if they want their players to stay… and to be frank it’s not looking good population is down by far too much as it is…
Lost Ark and some other are just around the corner!
Roflmao!
They did it’s called the void gaunt now you can farm and heal. No matter how you frame it healing was overpowered in PVP it had to be fixed. Void gaunt scales with int and focus so actually you have even more healing options. Check it out before you whine.
You do know AGS has their hands in lost ark right?
Just a small point, the catch 22 with void gauntlet is that the healing side of it scales only with focus, so a full INT player want heals will need to either pick up a Lifestaff or split INT with Focus to get a bit from void gauntlet.
Void gauntlet is a really good dps-melee weapon though for INT
I basically just do elites in groups, never PVP, and the 20% nerf to healing was the laziest thing I’ve ever seen a dev do, and the excuse was beyond weak to the point of just being a lie. “We nerfed everyone to deal with heavy armor users”.
Couldn’t you just bar people from equipping life staffs if their armor is “heavy”? You already can’t equip two weapons of the same type, so mandating what weapons players can equip is a thing already.
right they hard nerf healing but also nerf battle bread and command tent which was pushing healers over the top. this stuff did not happen in wars or open world pvp
you know what bugs me as well? they haven’t done a single thing about the broken threat mechanics in this game. when i heal, i am basically a MT/off tank as well since i can out aggro real tanks. also, i have to tank ranged mobs as well since tanks/dps always ignore them and expect me to be able to take the hits.
w/e. so sure, it had to be fixed in pvp but screwing over pve as well is just stupid. SPLIT PvP and PvE MECHANICS entirely.
that said, i will still be using heavy armor: a dead healer can’t heal. a marginal increase in heals in LA based on naked stats ain’t enough to make me change. I LIKE LIVING THANKS!
Did you know they don’t?
Lost Ark was not made by AGS like New World was, amazon is just the publisher…they are not the devs…
I have no issues with the monetization only the development and handling of said development of the game…phew it’s a good thing LA isn’t, was not and will not be developed by AGS!
See the above.
