Healing question

Is there an actual cap on healing? If there isn’t, then why is there a cap on disease?

There was a patch around march/April that had this change:

Fixed an issue where incoming healing efficiency modification was incorrectly being capped at 50% instead of 100%.

I don’t think it’s exactly what you are looking for, but it is somewhat related.

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Hm. What exactly is healing efficiency?

there are 2 types of healing bonuses

outgoing healing, this is the bonus you get as a healer for outgoing heals. This is everything related to lifestaff buffs/perks

incoming healing is a buff for your charakter that makes any heal your receive more powerful, this is where the 100% cap exists on additional healing effiiciency

There are following incoming healing bonuses
Amulet Perk Divine ~10%
Sacred Ground upgrade 50%
Tank Passive 10%
Healer Aura Sacred Protection 5%

so the highest you can reach atm is 175% (75% additional) if you’re SnS user in Sacred Ground with divine amulet and a healer with the aura in your group.

further incoming healing is the counterpart to disease, if you disease someone you’re subtracting the disease value from the opponents incoming heal value

so if we take the SnS dude in Sacred Ground from earlier with 175% if you disease him for 50% he doesn’t receive half the heals, instead he still receives 125% healing since you’re only subracting the value.

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Don’t forget the extra 7.7% - 13% you have access to from the Accelerated Defiant Stance perk. :wink:

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ah yeah, that’s a new one :sweat_smile:

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I guess I have to ask again then, why is disease only capped at 50%? Like if I could hypothetically keep a single healer at 50% disease for an entire war, they’re still going to heal like 2mil :face_with_raised_eyebrow:.

it’s not the application of disease being capped at 50% it’s the incoming healing value that cannot go below 50%

so if someone has 150% incoming healing you can apply 100% disease before reaching the cap

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So on average the healing you can have someone between 50% and 100%? I guess it just doesn’t feel like it because it’s like tics on tics on tics of heals sometimes.

Seems like an extremely convoluted approach designed explicitly around war-like situations, which is why Life Staff seems so unchecked in any nearly any other situation.

A more logical approach would seem to be checking healing bonuses first and then applying disease multiplicatively against that total incoming healing value and capping the disease value at 50%.

Where a fully empowered heal on a fully diseased target would be roughly 85% of total. That seems perfectly acceptable for war-situations and would make disease far more effective in small scale situations where diseased targets are likely not getting fully empowered heals nor capped diseases.

But what do I know :man_shrugging:t3:

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