Healing staff is just too powerful

Same. It’s really the heavy armor healers that people are complaining about.

However, heavy armor healers are usually just trolls in my experience. There’s a guy on my service who’s often in OPR who plays LS/Rapier and full heavy. He runs to the point closest to the opposing side’s spawn and just runs around that point the whole game. It does in fact take a good 4-6 disorganized players to kill him, and they usually fail because he just rapiers away, runs a circle, and comes back to the point.

But he’s the only enemy players on the point 95% of the time, so he’s not healing his teammates. He can’t even come remotely close to killing anything and can’t capture the point as long as there is even one enemy player still hanging around. He’s purely a troll. He completely fails to impact the match in any way unless people pay attention to him.

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Healing is already bad down nerfed, sacred ground has a big delay until it starts healing you, targeted healing such as light’s embrace is very hard to aim on big groups effectively and also has about a 1.5 sec cast delay, right now the dps is faster than that so when you try to heal someone getting ganked it’s almost impossible. Desync and lag issues are very bad right now and sometimes you need to try to cast the same spell about 4-5 times until it really works. It’s nothing from what it was at launch. And not to say that if u cast your heals in very fast situations, you will propably end up healing the grass and not a player.

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Btw I’m no longer playing this game since January. This game became unplayable.

That’s a very cherrypicked example and it has a lot of factors.
I’m main healer since launch man and I can’t find this godlike healers anywhere, and I feel pretty squishy myself even tho i’m not fully geared for PvP, yes, my survivability is high, but no perma. Even in mutated expd, healing can’t mitigate all the damage and you have to use pots

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Pouhahahahaha. Funny.

It does a LOT more DPS than a musket, WH, GA. It’s not even a comparison.

DPS = Damage per second
DPH = Damage per hit

Main issue with a LS is the speed the bolt travels, you have to take that into consideration when you aim, to hit a bit further ahead of a moving player so it lands.

I agree. It’s dumb to run after a single target unless you are 1000% certain you can kill it easily and quickly.

Why bother to kill a healer or a musket? Just chase them away until their role is nullified. It’s more important that the healer or musket doesn’t do their job than to kill them.

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This is the saddest thing I’ve ever read. If you die to a LS you seriously need to L2p.

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I still play the game daily. Excluding the updates on other mmo’s I dipped to mass grind & Rune Factory 5. It’s not that unplayable. It’s going to become unplayable if these echo chamber hate posts get their way though.

If THAT is the saddest thing you EVER EVER EVER read, dude, get out more often.

If you don’t know how much damage a LS can do with 350 Focus, time to learn I guess.

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for those saying that healer is balanced in new world pvp:

  • How much do you guys heal with lights embrace? Then name one skill that have so much damage and 4s CD.
  • How much you heal per tick of sacred ground?
    Then name one dot skill that tick so much damage with near CD and duration.

Yes healers have some skills that need rework/buff, but healer in this game are insane, they can put a player with 1% HP to 100% with a 4s CD skill. Imo 2 things are problematic, disease perks and healers CD. I really don’t care about healers healing players from 1% to 100% if that had a cd like 15~25 cd, also disease values seem ineffective, you need 2 different disease perks to really mess with a healer.

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Easy fix. After each heal add debuff that goes down over time but does make feauture heals less effective. So if healers is siting in place and just healing up when 5+ ppl try to kill him at some point he will have long lasting 99% heal reduction debuff and die.

Lifestaff is definitely too powerful in terms of survivability of the healer, especially combined with a rapier healers are pretty much unkillable. I get that lifestaff has to be good enough to heal PvE content, but in PvP it has been too strong for way too long at this point.

In my opinion the spammable skills need to get a huge CD increase of 200-300% so that it actually forces the healers to make a decision when to use their skills instead of mindlessly spamming everybody from 5% to 100% every 4s.

Any light armor user will get killed instantly if the DD is good.

In wars my enemies are light dex user with rapier and spear. Those guys kill you faster as you can say abracadabra :slight_smile:

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Every build in this game is TOO this or TOO that if it’s focused on a very specific situation like 1 vs 1.

But overall, for the entire game, weapons and gear are not THAT MUCH unbalanced.

A build is not great in every situations. It’s the reflex/instinct some would prefer to have, for sure, but that’s what so great, for me, about this game, is the flexibility to adjust very quickly to a situation.

Wow, so many STR griefers complaining about the healers survivability. Keep it up bois, you will soon be asking for pots cooldown to be reduced as there are fewer healers every day thanks to this posts.

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The pvp is significantly better without healers. Anyone can spec heals for dungeons and be successfully since healing is overtuned for PvE.

It’d be better without GA/WH griefers. Way better. Like 90% skill and no monkeyspam, but you do you buddy, keep calling for heals to be rooted out so you can keep growing your epenis

Well, you’re obviously playing LS and being hurted by this thread but if you really wanted more skills in combats and less spam you better should be honnest about LS…

You’re right about GA/WH btw

I agree the game would be better without the GA. I’m not sure about the WH. The life staff is the easiest weapon to use, though. It’s not even remotely close. I use it when I just want to chill and listen to music.