Healing target system [Why hasn't this been addressed yet?]

Hey there! I’m not a developer, but I’m more than happy to pass the feedback along. :slightly_smiling_face:

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Thank you, much appreciated.

Thank you. Healers would love to see some improvements on that matter. We hope for some actual developer feedback in the near future.

Or. Lets make healing require some skill other than placing big area on floor and auto target healing? Like dont know, maybe aiming skill and hit with projectiles same way range dps works?

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And just like clockwork here comes a healer hater ^

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Great idea! Balancing and having its use require skill would make noobs try different weapons and Life Staff pros not invincible anymore.

Light and heavy attacks, beacon and orb aren’t projectiles? Wow, news to me. Sticking a beacon to a moving target does require aim believe it or not. The CDR passives and healing with light and heavy attacks require that you have to actually hit people to proc.

While we’re at it, let’s just increase the damage that the LS does, you know, for “balance” :neutral_face:

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It could be better… yes… I think a big improvement for this should be that oyu can switch the group order and also you can make the Groupbox bigger and change the position of the groupbox.
I like to have the groupbox in the middel of the screen^^
The next thing that makes healing a littel bit better → BIGGER ICONS in GAME also that we can change them to “Skull” or an “Arrow” or something like that.

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And still strongest healing skills require no skill at all :slight_smile:

A wasted effort. Healer haters simply will continue to spout the same nonsense they do every thread and in every thread they hijack. You could sit here reminding them 100 times over that:
Beacon requires aim
OoP requires aim
Multiple LS passives revolve around aiming
Sacred Ground positioning is crucial

But no they’ll always cry “Skill” Which is funny when:

IG has the biggest AoE in the game that is impossible to miss. So impossible the only way to miss is intentionally.

Oh man it takes sooo much skill to land RoA


No brainpower to land Oblivion

The 0 Cooldown

Lol

When healer haters talk about “Skill”

It’s brutally laughable when most other weapons require barely any effort to land the skills but they cry “LS has no skill” To a weapon with 6 identical abilities that offers no utility, forced out the “Classless” concept just to appease weak players who want nothing more than to ruin the game for the entire support community just so they can get kills on their precious little scoreboard.

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It’s laughable people complain about healers requiring no skill to play when most of our spells require aiming. Also the fact that our entire skill tree relies on hitting light attacks to refresh our cd’s and heavy attacks to buff our healing output makes it a very unforgiving class if you have bad aim. Losing your 3 heavy attack stacks is a -30% healing output I don’t think any other class has a punishing mechanic like this when missing autos. Add to that the fact that our autos have a very small hitbox and slow projectile when compared to bow or hitscan musket and you get the picture. But then again healer haters gonna hate and whilst they call us OP we don’t really see them videoing themselves to back their claims by playing this supposedly OP class and steamrolling everyone.

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Switching group order would be such a welcomed change.

Youre joking right?

“At all”

You must be referring to the snap select on SG when attempting to cast and think this goes to exactly the right person everytime. Or that just looking at the right person in a clump allows DE to guess which of the 7 teamates you wanted to heal.

If that was the case, this thread would’nt exist.

The reality, which i think you’re unaware of, is that almost all the time you unlatch this magnetic selection to free place it. Just like ice storm, just like pillar of fire.

If healing is easy, then so is fire and ice.

If its DE you reposition to try auto select again. Nope didnt work, dodge reposition, DE again, yes now its the right person, cast time 1s aaaand he’s dead.

Does that sound easy?

Do you know whats easier? Throwing out a grav. The most powerful game changing skill in the game.

Want to know another skill easier? Flamethrower.

Like come on bro.

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Healing is way easier than fs/ig. And fs/ig is not super skilled fyi.
Healins in this game is so effetive that it should be one of most skill required buil. And way it is now its one of easiest.

And if you compare ice storm to sacred ground you are not honest here. Noone would ever think this 2 skills affect fight on same or close lvl. ITs like comparing hand grande to 150mm howitzer,

How is it uncompareable when you are free placing both?

Are you aware that majority of healers unlatch SG to use it the exact same way you use ice storm?

To place it freely where you select manually.

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You have no clue what your talking about, you mentioned in another thread you dont play healer. Your just focusing on the targeting system and cause no experience, you spam the forums with your clueless opinions.

In case you didn’t get it, this thread is about the shitty clunky targeting system.

Playing FS/IG is so much easier… lol tell me exactly why. Which abilities and responsibilities take more skill?

Dont player does not mean i never playd it. Ofc i did try healer on arena to see how it feels. And its way easier to carry randoms than my mage build.

FS/IG does most of dmg with auto attacks. Go land fs/ig auto attack on 10, 20m moving target and come back tell me how much of your shots do hit.
Ofc there are super easy skilsl to use like fireball, ft, icestorm - but they dont affect team figths way healer skills does.

Well yeah if we’re talking about auto attacks then theres a passive in the life staff tree called intensify, that requires you to land heavy attacks in order maximise the healing output between 10-30% i believe.

That requires the same level of aiming while the FS has a slightly faster rate of attack.

The casting skills however is what we are referring to in this thread which requires a targeting system that is showing to be inconsistent.

When comparing the the two “big circle” casts its pretty much identicle.

Yes SG can latch but most of the time we unlatch.

Beacon is an aim skill, orb or protection is an aim skill so really I wouldnt call the whole weapon easy because of a fraction of its kit.

I will agree in modes like arenas where you dont have many options of mistargeting or the target system getting confused, that its easier to use.

So you healed in arena, where you have only two party members. No non-party member targets, tiny arena so range isn’t an issue, and no tiny objects and elevation everywhere breaking LOS for single target heals. Congrats you healed in the easiest part of the game.

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Beacon and Orb? LS needs to hit heavy attacks and light attacks too.

I would much prefer having a projectile like fireball to heal than having to use this targeting system. The main reason I don’t play healer anymore and let me tell you, life in aeternum is so much easier and fun as a DPS than being a healer.