Healing zergs in OPR

Seriously how is this fun?

Find myself playing a game of OPR, becoming bored, and not in a hurry to play.

All that happens is you get standard cc rotations coming out, standard rotations if they get caught, and rush back in to the healing zerg.

You’d have to be brain-dead to enjoy this.

To be fair roughly 50% of the population is not exactly rocking it so begs the question. Why am I writing this post?

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A good melee team + some bb and few vgs destroys the healing Zerg. Another thing is there are few very good hatchet guys that just run trough 7-8 people and start hitting healers who’s sacred it’s away and no one attacks them. The problem is bow people staying at distance who just shoot at the Zerg. That’s boring as hell :sweat_smile: I know there are good bow players who back cap and aim at healers while this light armor flankers are diving and attacking them + they get inside forts and use spears too. When I play as dps I do VG IG but if there’s more than 5 bows in the other team it becomes so boring and I have to equip my FS

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How is this a problem? Zergs can be countered easily with small group of back cappers. Maybe try doing it next time.

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Yeah done that too. Still boring

Fact is they need more maps.

The issue is the map then not the Zerg :laughing:

Yeah true

When you said the hatchet guys i got a smile cause thats exactly what i do to healers

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I agree to that. We need more maps and ranked pre made oprs so some strats and excitement for us all.

A good zerg v zerg is far more fun than one 1 team has 15 range sitting outside mid and you get 100k damage. You actually have to coordinate with your group to burst someone before the healing can save them.

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