Hear our Voices, We need safe spaces

Well i have 2k+ h in game and devs made legic gold duping, so why thei care about RMT? Thei cant track rmt.
Wars os realy nice thing but teritory control is dogg poopoo.
Shell companys from day 1 and devs dont care about it so why not abusing it ;D
I just know 1 thing, if teritory control will be thing, game will lose rest 10k ppl in next year ( curent peek are 17k)

@poffkaaa You should wait to drink booze until after dinner…

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I support your cause. I will echo your statements about the lack of accountability as well as server moderators. In smaller servers, nothing gained nothing lost, they basically leave as they are the minority, and they want more attention and to seek others like them. On large servers, toxicity is roughly 50% of any social situation, and a lot of BS occurs that really doesn’t need to. If there were mods, every server would effectively have its own team of referees, eye-witnesses and rule-enforcers. There is no need for any negativity, and the Neanderthal mindset is particularly bothersome just because its a game that allows for competition.

/endorse

Hey there TitchyBee,
First of all, welcome to the forums, and thank you for taking the time to come and post your thoughts here.
AGS certainly champions accountability from, and respect for, everyone.
I can’t promise you that the dev team will be able to join you in your discord server(though, as a lady gamer, I certainly hope that can happen!), but I will bring this post to their attention and make sure they view this post and thread.
I would encourage you to reply to this message and let us know what changes and suggestions you have for creating a more accountable server system or more accountability and better quality of ā€œlifeā€ within the game.
Thank you again for bringing this to the forums and providing your feedback.

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Glad you are a part of the community and sorry to hear about your experience!

It would definitely be nice if the toxic pvp gold nonsense would come to an end.

There have been many suggestions about capping territory gold or limiting it to town perks and upgrades. Either would stop this server roaming horde behavior.

Before anyone says ā€œbut then why pvpā€ the answer is the same as for other games. Bragging rights. If anything it would incentivize companies to help out others so pvp stays competitive and interesting.

Just my 2c

It should be like this, but honestly the game would probably take a huge loss in population if they did that as well :face_with_spiral_eyes:

Hey bro, wake up and turn around! The huge population loss is right behind you!

Well aware :joy:. I mean a huge loss in the current population.

:wink: !!!

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Link?

whats the server’s name

I mean no disrespect whatsoever, but what does this have to do with you running an all female company?
This is a genderless universal problem in NW, one that needs a dire fix.

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Well, stating that unnecessary detail got a mod’s attention, didn’t it? Our topics that also talk about important subjects go unnoticed, but white knights come marching in for a damsel in distress. Makes me retch.

Server transfer and mega companies are killing many aspects of the game.

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pretty sure mass reports are still a thing. all you need is 30 reports and that person is gone for at least 24 hours. if someone is breaching the user agreement and or licensing agreement then they probably aren’t coming back. just make a discord hit list on people that are in breach of that agreement but support that hitlist with proof of screenshots or videos to go along with their profile to protect yourselves from malicious reporting clauses.

Made a post about this a bit ago

This should have been resolved 6 months ago. The fact that they still allow these companies to subjugate an entire server is disgusting.

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Yeah sexual harassment is no bueno. However, the solution is to block players and report issues like that. In the video game world it wont stop.

In my perspective it takes a lot to upset me to begin with i eather make the person thats harrassing feel stupid and checkmate them in an issue or dont enterain the conversation.

For the gold sellers. Were in a predicament. If they ban those players it takes a chunk out of the player count which right now is not a good thing.

The only solution is to have in game gold buying which would end for the most part the gold selling.

An alternative suggestion would be to have a in game bank where we can sell gold for cash. But then we run into legality issues with minors.

The 3rd idea is that you infulence legit players to take over those towns.

There is no correct answer in my opinion and will never have a solution to completely erradicate both of your pain points.

Please check out the post I made on war changes. I think it would help with stopping mega companies from taking over entire servers. Let me know what you think.

Home owners should be able to vote out any company when it becomes clear they are abusive and exploiting. Let the home owners vote them out and let the territory fall into unclaimed status once again.

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Thanks for your reply.

I just want to address that I’m not looking for a ā€˜white knight’ response here. The only reason to address the fact I’m from a large female community, is to draw attention to the disproportionate amount of toxic behavior females and other communities have directed to them online and in this game. Because we as a community share this information between us, its clear there is a big issue that mixed gender or all male communities might not notice. That’s not to invalidate anyone else’s experiences of toxic players or poor behavior, My aim is a solution that benefits all people, not just women or marginalized groups.

I think in order to solve issue of creating safe spaces, larger issues must be tackled. The aim in my eyes would be to add the element of ā€˜community’ back into the game. Making it so that people need to interact and be part of a community to be successful on a large scale. If the game can create community, then that community will in turn change the behavior dynamic within the game. People will see that toxic, misogynistic and homophobic behavior does not translate into inclusion. servers will ā€˜self-police’ to keep the peace in a healthier way.

Some simple solutions:

  • introduction of GMs into servers
  • Better response to reports in game, feedback given on outcomes of reports.
  • More natural interactions between Devs/ GMs and communities in the game, hop into our discords and get real life community feedback from your player base

More complex solutions:

If you consider the reason the safe spaces don’t currently exist (or are sparse) , is the large company format, that makes companies an exclusive area that does not need to interact outside of it own insular player base. this means players within these spaces only have to answer to their own leadership, which turn a blind eye to players behavior as long as they are good at PvP, part of the war roster, or in the friendship group. These companies are part of a wider issue, creating shell companies, merging into servers and dominating PvP and content. If you can fix this issue, you can force smaller companies, eradicate shell companies, and force these companies to have to interact with more parts of the community, increase accountability, and thus reduce the ability of toxic players or behaviors to be protected or tolerated within large groups.

To fix large companies, you have to change the reason they exist in the first place, which comes down to money, prestige (bragging rights and power) and content.

Content - Is fixed by adding casual war game modes into the game (scrimming). You allow the creation of 50 man teams that can compete in arranged battles or tournaments within or across servers. This allows all players access to war content, and removes the need for players to create large in game companies to horde themselves a section of guaranteed war content. With this could also come the introduction of 20v20 opr games for smaller companies and lower population servers.

Prestige - Is fixed with leaderboards for these game modes, with the potential for items or ā€˜bragging rights’ titles that make these game modes attractive to players.

Money - add rewards to these game modes. I’m not an economist, but right now the economy is in a huge state of inflation, there needs to be more gold sinks in the game. and more ways for casual players to obtain BIS. If casual players could gather untradeable materials, for untradeable gear rolls, with pve untradeable trophy’s, then BIS becomes obtainable for all players. and devalues existing market prices. Most players in large companies buy gold from websites to keep up with BIS trends and metas, so they can continue to war with these companies. And most of the governors of these companies sell gold to make a full time income and play the game as a career. There’s not an easy fix for this one, but it needs to be evaluated by knowledgeable people and fixed.

The final step is to limit war. You do this by adding a cooldown to war, an example would be 1 attack sided war, and 1 defensive war per day. This makes it impossible for large companies to hold multiple towns with shell companies and defend them with the same 50 man team. Right now some servers have 50 men per faction fighting every war, that’s only 150 people having that content. This will initially upset people, but if you imagine 1 person has 4 wars a day now, if he only has 1 war a day, yes he might be unhappy, but 3 different people get to war that day, and that math equals more happy people in the game. That 1 player can then go and find his additional content from opr or casual war game modes.

the key thing about this above all, is that it becomes difficult to hold more than one town if you only have one war team. which in turn means that smaller companies and individuals get opportunities for content and being mercenaries, and more players become involved in war efforts and COMMUNITIES. This concept would force people to have to work together. shell companies become redundant, because there’s not as much pull towards the benefits of owning a town when you can find your prestige, money and content in other game modes. This would then mean that companies would become smaller communities, interact more regularly, and the idea of self-policing or not hiding toxic players would return, because you could not afford to have these people in your groups if you wanted to be successful in the game.

TLDR: Bring back a community feel to the game by solving the problem of mega companies, forcing companies to be accountable for the words of their members rather than sheltering them.

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