Hearty health reduction

  • Reduced Hearty Buff from 50% to 25% increase in health (per player feedback).

Just curious as to who from the community and how long ago people actually gave this feedback.
In a game with a very low time to kill in pvp already I can’t see this as something anyone asked for in the past 4 months of gameplay.

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I believe it was to make it so these buffs feel less mandatory and open up more options for territory owners to run. Also it helps incentivize taking more CON and weakens glass cannons.

It could be 50 health, and it’s still going to be the mandatory pick. Unless they add something else that helps in combat.

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Some territories might be more likely to run more crafting bonuses? It also could be that they will be releasing more buff options in the future? Just some thoughts. No idea where this feedback came from though.

But taking more CON also means the amount of HP from the buff is greater…

Seems like they’re just reducing HP amounts all around. It’s quite easy to get a T1 house in one of the major settlements that will probably be running Hale and Hearty.

Meh, I never noticed when the buff was on to actually make a real difference. It’s probably a nerf to tanks/bruisers since DPS just run the lowest amount of con anyway.

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Yeah was thinking about that but perhaps it’s more impactful at the lower end versus the upper end? Was my only thought to why they may have done it. Because at the upper end you are still outside of burst damage range but this makes it easier to burst squishies? Maybe?

I remember like i read about health increase somewhere. Maybe it is related with that ?

I will find to try the source tho. It may be a speculation that I read i don’t remember.

I didn’t see anything in the brimstone notes about a baseline Health increase but I could have missed it, and the points about towns running other crafting buffs instead are quite valid.

It just feels like they listened to a very small apparently impactful minority on this feedback.
I simply cannot believe any large number of the player base gave feedback saying they wanted their max Health reduced.

It coming specifically with the brimstone release and all the changes just seems like bad timing. It will be easily possible for a 5 man group to output 14-20k burst damage over the course of 1-3 seconds after brimstone launches.

That is a good point, damage has seemed to have increased so this is an interesting time to do this.

isnt the hearty a random buff on elite MOB that make some mob more HP than others.

I dont think this has anything to do with player HP.

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No
Just
No

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It could very well be that. “Hearty” by itself is either the stamina on ring, or the buff on the mob.

The town buff specifically is called “Hale and Hearty”. It’s also not a 50% health increase lmao(its 10%).

Ohhhhhh! This makes so much more sense now. Yeah hearty on an enemy. Was convinced this was the town buff as well.

Hearty is the buff that NPC’s gets which makes them very strong.

Hearty - Status-effect - New World Database (nwdb.info)

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Glad someone clarified it. I’m just going to have a after dinner blunt and pretend like this whole thread never happened. :slight_smile:

must be premium stuff if you thought a 50% hp buff was for players.

Why are you all talking about PvP? Hearty is the buff elite mobs can have to have more HP (similar to how Brutal increases some AI‘s damage).

Edit: Guess I didn‘t read all the comments and am late to the party.

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