Fix the pause after the bunny hop, then it’s fine.
Maybe a 10% CD reduction at best…maybe even a 5% extra crit chance.
Fix the pause after the bunny hop, then it’s fine.
Maybe a 10% CD reduction at best…maybe even a 5% extra crit chance.
FFS no heal buffs. Healing shouldn’t do half of what its doing now. Every OPR is won by the amount of healers. FACT.
healing makes the game worse not better.
you got iframes, mobility skills, invincible skills, hp pots, regen pots, regen jwers, food, lifestealing, leeching, tranc recovery, lifesteal skills, why the hack do you need healers in PVP?
to make it a steam ball?
besides, all the fking green circles on the ground that make the screen mess as buch of dog shit and you dont even know which circle heals you or not before you get in it.
its the worst healing design i ever see
Since day one people have said enemy heal circles should be red. Same goes for all AOE things. Makes no sense our armor is able to be changed but all the magic can’t.
Healing is dominant in PVP.
Between healer mages dex schtizo and maybe some light bruisers lights not far behind medium in number of players in war, and might be most popular in opr (100% is in arena). Meanwhile you have like 5-10 heavies almost all in bb/ig.
Hahha balance the game based on a mode that a few people play once every few days for 30 min? Nope
Nobody uses heavy armor in pve besides the tank, so no this wont affect pve at all. Tanks already tank, 10% more dmg or less wont make a diff for them
Speak for yourself! Every Armor should be viable in pvp, they are talking about adding a ranking system to this game. It will be trash, if they dont balance the classes before release.
15% perma fortify, 10% divine, 20% more hp.
Solid Idea, Wont make Heavy Op but it wont be laughable as it is now
So we’re going back to launch meta?
Back to launch meta but with more damage and better perks. hop on PTR right now with a fresh charter and try light armor its pretty trash. but on live sprinkle in just shirking energy a few shirking fort a freedom or two. then top it off with mortal empower and shirking empower and your a feeling pretty good.
Medium and heavy need better equip load specific perks
As a light armor user I literally see no difference from light to heavy in terms damage taken. I can still melt through heavy users like I can light users and that’s a big problem…
This change would bring back immortal healers that needed 15 people to kill them
Rework “Fortify” to “Blessing” - Armor Based - Game Feedback / Game Feedback - New World Forums
Going to post this here, because literally all the armor problems stem from fortify.
They can leave the 30% healing debuff.
No matter how much survival you give heavy, nothing will change the fact that wiffing most of my attacks while people Iframe around all day is never going to be fun.
Balance in this game is nearly impossible. Either everyone is going to run heavy and stand in the green circle, or everyone is going to abuse iframes. Its a broken concept and needs to be re-worked from the ground up.
Its because they completely scrapped the key elements that made this combat work. Stagger and sprint.
Back in beta you used stamina to sprint and hits would stagger you. So combat revolved around using your stamina cleverly. You always had to make choices between. Blocking, sprinting, dodging or getting hit.
I can sort-of conceptualize that, but it’d have to be a complete re-work and still threaten to put everyone in Heavy and standing in green circles again.
Movement is just so critically important in these games. Taking WoW for example, Mages get escapes but they’re few and on long cooldowns. Giving a large group almost free 2x movespeed is always going to be busted.
Sacred ground should be removed from the game entirely. It is one of the main factors of why pvp is so unbearably dogshit right now.
Healers are just party poopers right now. It’s gotten to the point where i just run as soon as I see a healer. Not even gonna try and bother with that OP broken shit weapon.
exactly.
SG is the single most broken ability that leads to clumped steamroll meatball brusier burst playstyle.
IT heals so much, and some many, and healer cast it instantly , effortless, and almost no CD.
ALL AOE dot healing should be changed to be a channleing skill, like meteor shower.
IN this way, healer can not be doing a big AOE dot healing to his group and be able to rolling around trolling with his magic stick to his chaser
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