Heavy Armor Is Too Weak Outside Of War, Needs According Buff šŸ™

The problem is if you buff light armor for ranged, it’s the same thing for melees chasing you with light armor.

The issue does not lie in light armor.

Rapier is so defensive that it causes this dumb requirement to run rapier as a squishy ranged or you HAVE to fight a melee user running at you. If they buff anything that let’s squishy ranged users kite easier then squishy ranged users with rapier will be op.

If you balance for rapier then those who don’t run rapier will never be able to kite to a competitive level.


Synergy trees AGS. SYNERGY TREES! It is impossible to completely balance the current system. You create these, ā€œMust-Run,ā€ weapons in certain playstyles due to no way to single out certain combos for balancing.

All they would have to do is match a Bow/Spear survivability with a Bow/Rapier via synergy trees and then we can effectively open up builds without hindering others.

If you added a node to the synergy tree of Bow/Spear that had something like, ā€œall haste effects last longer and have a bonus 5% haste,ā€ you could have the bow out and the haste after dodge could be longer and faster. If you run rapier and don’t have this node in the synergy tree it’s because fleche, evade and riposte is enough to kite.

Simple.

Even better, add a super long cooldown weapon combo ultimate.

VG/IG could have something like, ā€œVoid Storm.ā€

Lays down an ice storm that instead of slowing, it tends by 3% per second inside of the storm.

it really doesn’t. The armor that’s listed doesn’t do much in terms of engagements, as the Burst meta is pretty ridiculous, a full tank that’s specced into Thrust damage negation can have their health drop to under 40% by a full BB burst, which is…honestly insane. And, due to the fact of how ā€˜stuns’ work, the CC duration bonus doesn’t do anything in teamfights, so that point is moot.

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Yea rapier was and still is the issue. But tbh i have no idea how to balance it. Fact is that if you are ranged running no rapier current game is hard vs mele.

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I’m telling you, a mastery tree for combos. It can fix SO much. SnS/BB is gonna get BB gutted until it is no longer usable except for with SnS.

Synergy trees can change it. :smiling_face_with_tear:

Isnt like a lof of bb dmg a fire dmg?

This is the best idea I’ve heard yet, and makes so much sense. Perhaps it could work like poise in ds1, where medium armor provides some resistance to stagger and heavy provides the most.

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Heavy Armor can have grit on spell channeling, light attacks, heavy attacks AND abilities.

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nah, it’s Thrust Damage, you can add a hybrid damage source by placing a Ruby in it for fire, though, which I haven’t seen at all, it’s just pure, unadulterated thrust damage and dropping a pure tank down to near Death’s door with just a few button presses is pretty insane.

No it’s not! I am sure AGS has metrics they can easily look at showing heavy users are a dead breed.

The 10 percent armor con nerf hit heavy as well, which also reduced hp for the 100 con perk. Heavy is a joke! Which is why heavy users that did not quit, are re-gearing.

I mean it’s completely balanced because heavy wearers are free kills. Nothing to see here, move along!

Light is the new meta for a reason, and it doesn’t take a genius to spot light players in the forums.

Even Solaire now wears light…

@Aenwyn if you get any updates on this matter or if its being worked on, a notice would be greatly appreciated, ty :grin:

Can’t make a change like this after release, as people have already crafted with it on other builds (light/medium.

You are definitely doing something wrong then, if you are the defenders with War Horns and Heavies with allied Healers, it is near impossible to be killed. Only effective counter is to stack Disease and Rend against them, and you need multiple procs of each (Scream/Grenade/Plague Crits + Shockwave/Orb/etc).

I will conceed that Heavy is much stronger on the defending side than on the attacking side. OPR Heavy is just as strong with Battle Bread. Basically of you can synergive with lots of Fortify and Heals, then Heavy is unstoppable and therefore to use it well you need to play for that. Get your Battle Bread in OPR, use War Horns, Play towards/with your Healer. If you use Heavy you are not intended to be a 1v1 solo class, you are a team player and there you will excel.

@Aenwyn

The same can be said for light, with fortify, horn and healer they’re just as unkillable if not more.
With wayyy too much survivability because of the movement they have. You can’t even catch them to rend them.

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they would…
blackguards Firestaff and IG, change one Month after bringing it out and then say it wasnt supposed to have plague strikes :smiley:

That’s what they should’ve done anyway. Instead of making light/medium specific perks, just make a singular perk that changes per item it’s on.

Would have been smart, but guess it is one of those, ā€œwe don’t have the technologyā€ situations.

They already have it for shirking energy and on light pants but why not make it a 3 perk effect system.

Perk43 = Shirking Armor

Gear =

Light = 1
Medium = 2
Heavy = 3

Perk43 rolls:
Perk = Perk43, Equipload

Shirking Energy = Perk43, 1/2/3

Perk43, 1 = Shirking Energy
Perk43, 2 = Shirking Energy/Fort, RNG 50/50
Perk43, 3 = Shirking Fort

I’m no coder but I’ve seen files for data mining.

It’s more like… the best company that kept playing. That company is scrubs.

I don’t think they do, Shirking Energy rolls on Heavy pants as well. It is a problem.

Tbh Shirking Energy should have been a Jewelry perk like Shirking DoT/Deli Cleanse, so that this would not have been a problem.

Are you sure…? Cuz that’s asinine and useless.

Even mediums use light pants.

u-wot-m8

I’ve never rolled heavy pants.