Iâm telling you, a mastery tree for combos. It can fix SO much. SnS/BB is gonna get BB gutted until it is no longer usable except for with SnS.
Synergy trees can change it. ![]()
Iâm telling you, a mastery tree for combos. It can fix SO much. SnS/BB is gonna get BB gutted until it is no longer usable except for with SnS.
Synergy trees can change it. ![]()
Isnt like a lof of bb dmg a fire dmg?
This is the best idea Iâve heard yet, and makes so much sense. Perhaps it could work like poise in ds1, where medium armor provides some resistance to stagger and heavy provides the most.
Heavy Armor can have grit on spell channeling, light attacks, heavy attacks AND abilities.
nah, itâs Thrust Damage, you can add a hybrid damage source by placing a Ruby in it for fire, though, which I havenât seen at all, itâs just pure, unadulterated thrust damage and dropping a pure tank down to near Deathâs door with just a few button presses is pretty insane.
No itâs not! I am sure AGS has metrics they can easily look at showing heavy users are a dead breed.
The 10 percent armor con nerf hit heavy as well, which also reduced hp for the 100 con perk. Heavy is a joke! Which is why heavy users that did not quit, are re-gearing.
I mean itâs completely balanced because heavy wearers are free kills. Nothing to see here, move along!
Light is the new meta for a reason, and it doesnât take a genius to spot light players in the forums.
Even Solaire now wears lightâŠ
@Aenwyn if you get any updates on this matter or if its being worked on, a notice would be greatly appreciated, ty ![]()
Canât make a change like this after release, as people have already crafted with it on other builds (light/medium.
You are definitely doing something wrong then, if you are the defenders with War Horns and Heavies with allied Healers, it is near impossible to be killed. Only effective counter is to stack Disease and Rend against them, and you need multiple procs of each (Scream/Grenade/Plague Crits + Shockwave/Orb/etc).
I will conceed that Heavy is much stronger on the defending side than on the attacking side. OPR Heavy is just as strong with Battle Bread. Basically of you can synergive with lots of Fortify and Heals, then Heavy is unstoppable and therefore to use it well you need to play for that. Get your Battle Bread in OPR, use War Horns, Play towards/with your Healer. If you use Heavy you are not intended to be a 1v1 solo class, you are a team player and there you will excel.
The same can be said for light, with fortify, horn and healer theyâre just as unkillable if not more.
With wayyy too much survivability because of the movement they have. You canât even catch them to rend them.
they wouldâŠ
blackguards Firestaff and IG, change one Month after bringing it out and then say it wasnt supposed to have plague strikes ![]()
Thatâs what they shouldâve done anyway. Instead of making light/medium specific perks, just make a singular perk that changes per item itâs on.
Would have been smart, but guess it is one of those, âwe donât have the technologyâ situations.
They already have it for shirking energy and on light pants but why not make it a 3 perk effect system.
Perk43 = Shirking Armor
Gear =
Light = 1
Medium = 2
Heavy = 3
Perk43 rolls:
Perk = Perk43, Equipload
Shirking Energy = Perk43, 1/2/3
Perk43, 1 = Shirking Energy
Perk43, 2 = Shirking Energy/Fort, RNG 50/50
Perk43, 3 = Shirking Fort
Iâm no coder but Iâve seen files for data mining.
Itâs more like⊠the best company that kept playing. That company is scrubs.
I donât think they do, Shirking Energy rolls on Heavy pants as well. It is a problem.
Tbh Shirking Energy should have been a Jewelry perk like Shirking DoT/Deli Cleanse, so that this would not have been a problem.
Are you sureâŠ? Cuz thatâs asinine and useless.
Even mediums use light pants.

Iâve never rolled heavy pants.
Man. Theyâre scrapping this game arenât they? Lol.
Theyâre active enough to keep it open, but resources seem stripped when it comes to development.
I feel bad for the people still here developing. Theyâre not even given a chance⊠![]()
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