Im amazed that amazon only focusing on nerfing healer so hard and not focus instead on increase the cc abit…I mean healer role is to stay alive and put out heals to group and if healers are sooo strong that some people suggesting, atleast boost cc and not nerf healers to the ground.
Lol DEX world. You realise the meta builds are non DEX and anyone can wear light?
Since when? And then whats the tanks role? Aren’t healers role is to heal? Why should you be alive if you get focused by 2-3 dps while no other class can pull that off? Not even tanks whos main role is survival, yet they are the worst at that and healers are the best in survival, and in healing.
Tanks can go con + str or con + another stat and be a formidable damage dealer.
Heavy armor healers can be tanky but will be giving up that damage.
A system which is supposed to be open to every weapon and style being compatible with the different armor types should have a “thing” for each one.
The main point is there is NO thing for heavy armor healers with these nerfs. They’re bad at everything. Tanks will still be tanky (albeit less thanks to the 200 con nerf), DPS will still be good at shredding, light healers will still be super mobile + have top tier healing.
Tanks aren’t bringing Rapier + Ice Gauntlet to the fight is why they die. Zero defensive cooldowns that prevent instant kills. Guess what? If it works for light armor squishies that are one tenth as tanky, it will work for you too.
Tanks have access to the same off-hand weapons as healers and mages do. They have access to the same skills, that don’t require stat points to be effective.
Aye! What the fuck? Hold up…
Does heavy armor increase bleed durations since they are considered debuffs?
150 Intel 50 Dec 300 con heavy with rapier/spear?
No. Heavy Armor increases Slows, Stuns and Root duration.
Stuns being the weakest of the bunch. Stray projectile will break said stun and lead to your death.
Skewer, Perforate, vault kick/Javelin
Tondo, flurry, F&F?
Wtfff
Dammit. I got dummy excited. Lol.
That would be sick though. Getting 30% longer bleeds from con and 20% longer bleeds from heavy armor. 50% longer bleed duration = 50% more damage on F&F. Lol
Bleed stack on Tondo is capped to 3 stacks at max.
F&F damage is trash. Even with the fully stacked bleed detonation.
Better off using F&F to CC burst someone down with immediate evade forward + jab to chunk them.
Riposte to stun → Fully charged Heavy Attack → Flourish and Finish immediately after to animation cancel the heavy attack → Evade forward → Light Attack.
Idk man… 958.5% weapon damage on F&F just on the bleeds being consumed sounds pretty nutty to me. Especially if you’re in heavy. Lol.
I mean feel free to try.
There is a pretty solid consensus amongst rapier users that the Bleed tree is highly underpowered. Hence no builds being made around it.
Well I agree, I was saying if heavy and con increased the duration because it’s a debuff, but it does not. Lol.
I would like them to implement penetration armor stat to counter heavy armor and expertise stat which would basically increase your chance to hit the target to counter light armor.
It would solve all armor balance in this game.
People don’t understand balance. All they know is they want to LMB click everything they see and make it go boom in two to three hits. The same people that dont understand that healers are overly survivable because they cant kill anyone are the same people that don’t understand why putting out massive damage in heavy armor is way out of balance.
The same people that don’t understand why its hard to catch light armor because they would die in 2 seconds if they were caught. The same people that don’t understand why great axe is OP because it has everything and gives up nothing. The same people that roll around in light armor and no con and don’t understand why they die in 2 seconds. Oddly also the same people that cried over the OP BB which was a healer killer.
I think they should make it that the change only affects the PVP aspect of the game and not PVE. Right now in order to fix a problem with heavy armor PVP they killed the PVE aspect of it in the process.
why AGS need to force ppl to play just medium , light and GA or VG …if u see wars or OPR 90% who do high dmage is VG/ IG GA / VG just that … if any orthet would like to use that just kick you from wars !!! is just joke!!!
I hope they will change the decision about increasing casting time. Heals should be fast, otherwise people will die.
Game is bursty as fuck and they want to get rid of the one heal in the game that keeps things in balance. Instead of just making DE better they ruin LE. It’s funny.
People don’t understand balance?? or AGS ??? What balance is to have 2 kide DPS over poverd and rest just sucks ? they could made 2/3 kinde healer build but they just killing it they force ppl to ahve only and only once kide healer light aromore ! that is sucks! and the game whit it !