There’s currently a bug where applying a fortify buff on one weapon and immediately switching to a sword and applying fortifying shield rush incorrectly calculates the armor increase to be significantly higher than 33%.
I’m confident that it’s not well-known that this bug is back, yet, but it is being abused by the players currently running the top leaderboard times and I feel everyone should know about it if AGS isn’t going to fix it.
I tested this on life staff using Protector’s Touch, which applies a 15% fortify. I trigger the perk and then switch to shield and use fortifying shield rush. My armor rating goes from 1,601.9 to 2,668.8 which is a 66.6% increase in armor.
Once you’ve triggered the bug once, all shield rush’s will result in this 66% armor increase, even if you don’t switch weapons and reapply the steps. The bugged effect remains until the player dies, changes instances, or teleports to a city/shrine.
seems malva is correct, i cant replicate what op is saying but i can hit and proc shield rush twice or more to take me into 4k armor by hitting multiple foes