Help, how do I counter Greataxe and Hatchet?

i like running IG with hatchet while pvping in the world.

The IG slow + AOE / damage from exiting ice block dmage is insane, then if you need to get away… switch to hatchet, pop berzerk, heal and kite until your IG is off cooldown. The key is maintaining distance until you’re off cooldown.

I can literally one shot a GA player if he jumps on me inside my AOE and i get my ice block off.

You can also run with fire staff for insane damage.

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get gud?
If not my hatchet is coming for you! hahaha
PvP is great guys! I don’t know why I didn’t play like this sooner!

I build my combos the following:

First I check which stats best suit what I want to play. Obviously for Musket (as example) it is Dexterity. Then I go to Attributes and (check*) which other weapons scale with this stat. You could go with spear, bow, rapier, even hatchet.

Then I look at which weapon gives me the most use for the way I play. For example on the musket I want to maintain my range and shoot from away. I check the weapon mastery for all the dex weapons and I look at Crowd control or other means that can help me escape. The spear has a knockdown, which is extremely usefully for escaping, but the bow has a dash backwards and so does the hatchet.

You can pair a lot of weapons and combinations, there is so much variety. You can pair any ranged weapon with the Spear and the Spear with any speed buff (hatchet, rapier).

Try out all of the weapons, find out which ones you like / dont like. Then level all of the skills and change them out, as the meta changes.

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I have had continued luck with Fire Staff and Rapier. Both offer some great mobility. The big axe swings are seen a mile away, so simply doge or use riposte from rapier. Get distance and nuke again. The rapier passives give so much more mobility than the hatchet with no cooldown.

Have I just been lucky or what am I missing in pvp fights?

You don’t. even if they’re pretty bad, you’ll still lose. if they have heavy armor and weapon masteries you cant win unless you have a similar build.

ranged damage is terrible, even if you can keep your distance, berserk heals more damage then you’ll be able to do and it also makes them immune to most CC, if you run a weapon with a stun, good, but they can just wait for it to pop berserk and its wasted.

great axe hits super hard and is better at everything than any weapon, games no different than beta, same meta bs with terrible balance.

hatchet is good for spamming, its not good against pros. its only dps spike skills are multihit, which means people can move out of it, or put it on cooldown after one hit with an interupt.

it has no cc, no spike dmg. Its a pretty good Easy weapon, but later on, or versus better opponents it sees less use.

the weapons do different things.

spear has superior range and cc
great axe has better control, chase, and aoe
sword n shield is all around with defense.
hammer, mostly just cc.

I don’t think high end players have much trouble with hatchet users, they are probably most annoyed by the revive on death, and run away boost.

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So I picked great axe and hatchet out the gate and I’m just going sitting here like… what I do?

put full int and convert axe damage to ice lol

Berserk lasts for 15 seconds and barely a cooldown ? The buffs only last 9 seconds and then once ended you have to wait another 15 seconds to activate it. Against ranged dps, you can be dead in that time. The only way a hatchet player can catch another player is if they have the GAxe skills to charge u down because haste with hatchet for 8 seconds isnt good.

The hatchet was nerfed by removing stunlock. I have fought lower level players and whilst they have been able to do high dmg to me I was having to break them down overtime a longer time. Using Beserk etc. Having said that I am stuck with gear 15 levels below my char level due to lack of amour and weapons for Str-Hatchet and lack of G’s :smiley:

sword/shield, hammer user in heavy here … no problems in solo pvp against 1vs1, 1vs2 and sometimes 1vs3 (if they are really bad…) …
some say rapier/ice is op, some others greataxe/ hammer… and many other weaponcombos too.
all in all, seems fine to me …
and btw, i really enjoy open world solo pvp because scaling works perfekt, i can beat ppl up to 10lvl so far…

I easily beat them as light staff great axe heavy armour build full focus amber gem. Or even hatchet amber gem.
Even beat them as light armour bc light staff actually start to hit hard with an extra 20% damage.

Greataxe can def keep up with firestaff. the Bloodlust combo makes it near impossible to get them off you once they their and charge moves the same distance as burnout except its instant without a horrible cast time.

It’s not like Great Axe/Hatchet is imbalanced, it’s just super easy to play, and most people go that way.
As a bow user I find it very hard to counter their gap closers and seemingly indefinate “grit” state. I feel like I need to be 10x time a better player to kill GA/H user and I think it’s a good thing for the game, because it motivates me to be that.

If I may?

Im a level 53 Great Axe/Hatchet/Heavy Armor user… been so since day 1, level 1. Over 170 Hours played in game so far.

Honest to god, wanna know what kills me almost every time I fight it?

Musket/Rapier

Omfg I HATE Musket/Rapier.

Sure, the musket just sucks, (its a given) but a properly wielded rapier is cancer.

Also, despite the “mobility” of the combo, you’re still slow and can fall victim to speedy ranged builds.

Same, musket, rapier or gauntlet plus rapier is the bane of most hatchet/axe players.

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lol yup!

99% of the time, Unless i get REALLY lucky and catch him offguard, Im getting a free trip back to camp.

So in conclusion of your post …
Everyone should play the same build ? So we dont need any other class ?
Thats what every other people is calling “unbalanced”

No but all builds doesn’t have to be equal. Especially not in pvp and ESPECIALLY not in duels.

There are no classes and that’s my point and it’s a problem when people think there are.

This GAME is 100% balanced. Everyone can be optimal for everything if they choose to. There are no balance in this game only choices and options.

The only thing that would need to be fixed is when something is broken. Balances doesn’t’ matter but it can’t be broken so that one setup is vastly better than everything else, but it doesn’t’ have to be balanced.

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