In-game feedback comes with in-game data like exact player location, equipment used, perks, stats, etc.
It’s easier to parse and sort the raw data, but also lacks meaningful context, which IMO has been a serious factor in how the devs handle player issues. Having data and knowing how to read it and interpret it are very different things.
You lie even in the name of this topic. Its hard to take you seriously, sorry OP.
Also saying that historically all PTR feedback has been ignored … I don’t know man, it shows you lack any knowledge or just ignore it to fit your narrative about big ignorant AGS …
But they should! I mean if you import one character you can still creade a second fresh one for that right? What OP means is, if we can import, ppl that want to test the end game will join, if they dont, that leaves only the ones wiling to play fresh and sink in a few hours for no reward. Enabling character import is a win win scenario!
It’s their spotty history of response. Awhile ago Zin made a fantastic reply that outlines everything I wanted from interactions down from the mod team. Same thread, Shadow Fox just posted the regurgitated ‘nice thread, will pass’ post and it was such a polarizing contrast. Less than calling anyone down, I’d just like to outline that Zin laid out pretty much everything that could be said and needed to be… I think if we had that communication from the devs too, we could provide better feedback. Cut to the chase, drop issues they won’t or can’t get. You know, just optimizing our process on both sides.
If we could get everyone on the team to value communication like Zin did in that thread, we’d have much less trouble I think.
Funny that I’ve been playing MMO for at least 17 years and I’ve never had to go test stuff (work for) devs for free before. Usually the game already comes tested and with a few bugs only (which is normal).