Here's Why The PTR Sees Less Than 1000 Players Every Time It's Available

Can you see the other side of the issue and name something, anything, that was not ignored?

If you give feedback in the game, then they know you were in the game playing the PTR, and the feedback is definitely legitimate.

uhmmm hate to break it to you but when I was on earlier today the US East PTR had over 600 players.

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Eh? I checked a while ago and both PTR servers had over 500 people each.

Can we see distribution of historical territory standing points in PTR?

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I thought ptr was to learn about things you can exploit when it goes live before anyone else does.

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Even if I did have the ability to import a current live character, there’s no reason for me to play on PTR.

Changes and fixes will make their way to live eventually, or, they won’t - I’ll adjust my play according to those results.

You lie even in the name of this topic. Its hard to take you seriously, sorry OP.

Also saying that historically all PTR feedback has been ignored … I don’t know man, it shows you lack any knowledge or just ignore it to fit your narrative about big ignorant AGS …

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100% agreed

Azoth bug day 1 gg no re

But they should! I mean if you import one character you can still creade a second fresh one for that right? What OP means is, if we can import, ppl that want to test the end game will join, if they dont, that leaves only the ones wiling to play fresh and sink in a few hours for no reward. Enabling character import is a win win scenario!

I don’t think you were here for beta and day 1 live. If you were, you would not be singing the same tune.

Is 600 not less than 1000 where you went to school?

the OP was 100 but they changed it to read 1,000

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I think you simply misread the title…

tricky

It’s their spotty history of response. Awhile ago Zin made a fantastic reply that outlines everything I wanted from interactions down from the mod team. Same thread, Shadow Fox just posted the regurgitated ‘nice thread, will pass’ post and it was such a polarizing contrast. Less than calling anyone down, I’d just like to outline that Zin laid out pretty much everything that could be said and needed to be… I think if we had that communication from the devs too, we could provide better feedback. Cut to the chase, drop issues they won’t or can’t get. You know, just optimizing our process on both sides.

If we could get everyone on the team to value communication like Zin did in that thread, we’d have much less trouble I think.

Funny that I’ve been playing MMO for at least 17 years and I’ve never had to go test stuff (work for) devs for free before. Usually the game already comes tested and with a few bugs only (which is normal).

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Just like in my other post, I agree with nearly everything here. AGS should, and frankly needs, to make the PTR process much more inviting.

Although PTR’s now are much better at giving you what you want/need then before, being able to import your character or even just having access to a handful of console commands would go a long way for making testing more enjoyable. If they really want to bring people in for testing there should probably be some sort of in-game incentive such as granting testers new/existing cosmetics/emotes or even gear packs like they did leading up to the launch of arenas with Twitch drops.

However, my biggest gripe is easily the lack of acknowledgement/communication by developers towards the problems reported. Spending a few hours on a bug report just for the issues to be publicly ignored, even if those issues were actually documented and prioritized internally, is a huge morale blow to testers. Especially if those same issues make it into the live launch. Simply a “we heard you and are working on x problems” post would help out a lot.

I still personally encourage those who are able and have time to spend a little bit testing on the PTR, even if it’s only 30 minutes a cycle, but I definitely understand the reasons people don’t.

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It’s just at the point where we’ve had this discussion like a half dozen times to the same conclusion every time: AGS is just shit at communicating and we expect more.

The only remaining question is why. They’ve yet to deliver even a single time on those expectations, and they’ve proven time and time again that they’ll take the shortcut if they think it’ll ditch us. If the effort is there, it reads poorly… we don’t feel it being given, and AGS seems content to leave that. Once in a while we hear ‘oh well, you see we hear you so we’re working on it,’ but honey I asked you to work on cheating on me before we started dating. A year into the relationship, you’re just fucking up.

(I mean so am I for being in the relationship but two wrongs…)