Don’t hurt yourself stretching.
I could add the people who multi-account and relog from time to time or have a walk with their dogs and get auto-kicked to the stretch.
It’s not the norm. I’ll believe AGS numbers over your made up numbers. ![]()
Honestly this is very likely.
The amount of Times I have to relog to solve an issue.
Can’t talk in global after OPR
Can’t see scoreboard in OPR
Can’t access TP at all
Moonwalking when walking backwards holding a greatsword
Inability to use… an ability.
Can’t use “H” menu to interact with anyone
Can’t leave group
Can’t invite to group
…etc… etc.
The Exit button and Alt F4 gets a serious workout with this game.
I don’t.
I am 99,99% confident that they don’t sum up individual sesssions, otherwise you would have quoted them with: “a players plays 2h on average daily”.
And even that doesn’t mean much as you would need the median too.
Of course in their average play session per day it’s accounting for a character who restarts the game during the day. If you play for 3 hours but have to restart the game it’s still one play session. You are desperate. 99.99% confident?![]()
Not desperate, realistic.
They have some kind of data with a timestamp of a login and logoff and the best value to market a healthy playing time is just to build a duration based on that.
I’d go as far and say that 10% of the players make up for 90% of the playing time, based on the various companies I have been in.
lol you seriously said you are 99.99% sure about something you have no data or clue about.
world you live in. Sorry but there is no point in further discussions with someone who just makes stuff up all the time. I’ll go with AGS numbers who actually have the data. But you are 99.99% confident! Still laughing at that one.
Ofc I am. That’s how every web (http) session is counted, simple table with login and logoff and it’s also the meaning of session in technical terms.
Everything else needs some aggregation and we know that AGS isn’t particulary good with adding and substracting numbers :P.
It was play session. Not number of hours between client restarts. But you keep thinking what you want and I’ll keep laughing at you. 99.99% lmao. That’s my new name for you.
Bro said millions of people are playing NW per week.
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You don’t know. You can’t infer that from “play session”.
If I play from 9 am to 10 am and then from 11 pm to 5 am the next day: how many play sessions?
Take your time.
Of course I can. It’s far more reasonable to assume that someone who plays for 2 hours but has to restart his client once is 1 play session rather than 2. Restarting a client does not constitute a play session. Only people who are desperate to make stuff up would see it as you do. But again, you are 99.99% sure cause you have the data, and you are the99.99% guy. Lol. You are 99.99% sure that everyone who plays this game plays 24/7. Lol so much
That would be 2 play sessions because there is substantial time in between play sessions. That’s a completely different scenario than what you stated earlier.
But hey 1 in 6 chance of getting legendary.
Aha.
What’s the threshold for when it becomes and 2nd session?
Nah. I gave at least two: one quick relog between arena matches and walking a dog (30 to 60 minutes).
99% confident as this is how sesssions are managed and counted in computer science.
Yeah, this is a game, hence “play session”. Doesn’t mean much though.
It’s more than a client restart for sure. I see you backpedaling now trying to appear more reasonable after your initial clown statements.
So I guess you weren’t 99.99% sure before. ![]()
Is not him saying that having good gear is a bad thing. Rather he is saying CRAFTING WOULD BECOME COMPLETELY USELESS. Please, learn to read and comprehend, before you reply.
2perks are sufficient for all activities ingame… stop the bullshittery
The difference being they are pursuing 3-perk gear, which is MORE than sufficient, because they want to EXCEL at what they do, not be “sufficient”. Please, stop your bullshittery, sir.
I agree.
There is a significant difference versus 2 and 3 perks. It might not matter in PvE, but it surely does in PvP.
Ignoring the obviously false information provided about the current population, they definitely need to give crafting another look. It requires too much coin to craft in relation to the extremely low chance to ever get the item you want, especially for PvP gear where mods like squirming vines and shards of consecrated iron can cost 20k+ each.
They either need to significantly raise the chances of rolling legendary items or find ways to lower the cost of resources significantly so we can roll more often.
The current crafting system has an extremely high barrier of entry and overall is really inaccessible for a majority of players. It‘s just bad.