Now we know it’s an exploit, we have a recording of 3 guys turning in quests and the influence goes from 76% to 93& - They are now taking our second region.
same thing happening on Tir Na Nog as well, Covenant is exploiting influence to declare war legit everywhere
This is happening on Takamagahara. Covenant got 50% influence in Brightwood in ~30 minutes TWICE with a group of 10-20. We needed a zerg of 50-60 people to match their rate. Current territory control is 3 for syndicate, 4 for covenant, and 4 for marauders so I dont think this is related to “catch up” influence or anything like that.
Happening in Vingolf as well with Marauders. Not sure what they are doing but we have watched the turn in area and we see maybe a few people turn in and it goes from 15-50% in a few minutes. This needs to be looked at immediately! We need to grab 60+ people to bring it back down.
Metropolis company was on our server in closed beta as well and they used all exploit and bug what the game offered… so I’m not surprised.
Same thing happening on Iroko. Greens get 75% instantly at cutless key.
Yea seconded, been seeing this a lot in EverFall. Haven’t seen more than two green flagged up at a time andthey still gain influence super fast
they need to be banned for this, its absolutely gross and game breaking.
Hey, the same thing happen at our Server too (Aaru) we(syndikate) counter attacked an enemy reagion, normal we do like 10-15% with like 80people with 2 quests each. At this run we did 85%.
We have 1 less Reagion then the greens.
After the 100% we didn’t decleare war cause it was strange that so much Influance was gained and we let them off the hook.
Now the Green Came with 30 people and did theier thing again. normal they do near 10% a bit less sometimes. Now they jumped from 8% to instant 100% and now some of them try to do it on the other settlements too.
We tested it with some people in differen reagions. Each group like 3 People.
The Problem is one of the quests where u hold the area for 1:30. This Quests gives sometimes the 13 x Reward then normal. Normaly i should have gotten 2-3g for the quest. but in 4 out of 5 times we got like 77gold each time. Same with the influence. we did 3 runs and went witch 2 People to 40% with only 3 quests each person.
That Exploit or Bug is a Major Game breaking issue!
While the exploit you see here is a huge issue. What happened at Brightwood to get to 68% at most was 4-5 hours of pvp quests with at most 9 people. In reality it was myself and 3 others max running back and forth doing quests looking for pvp. Please try not to post false information here. This bug is a legitimate issue.
To the guy demanding people get bannedHow would “they” avoid this bug ? Stop invading? Also next time around “they” could be you .
On our server it seems like its only happening for the same set of people which would lead us to believe they know how to trigger the “bug” in which case it would be an exploit. If its just a coincidence then whatever but they same group of 5 people pushing 20% influence in 10 minutes is crazy and they should be banned if they’re doing it intentionally
I got video of someone doing it in takamagahara
1 person, 10% from turn in. And it’s a 4 territory faction vs a 3 territory
This is just untrue. We dropped the influence to 0, the group left to do missions in another zone, and by the time they got 1 run done the brightwood influence was back over 50 within half an hour. I have video of one of the faction members using the exploit today, I don’t care if you personally aren’t using it when your faction members certainly are.
This has nothing to do with marauders, is a game exploit that when many people turn in pvp quest at the same time, the bar gets glitched. In my server there was a territory already set for invasion, and even that, a Covenant group took the bar from 0% to 100% in a second, with an Invasion going on, and for some strange reason, they managed to cancel the invasion and declare war, in other words, they removed an already scheduled invasion and changed it for their war, YES you heard me right, if you are an old beta tester you would know that you can’t declare war with a scheduled invasion coming. This happened in Kronomo US West.
Mind you this is an Exploit and is Baneable.
Same Issue on Bifrost Server Covenant guild. They managed to in couple of minutes when there was no one around and we had 40-50 people raid out to look for them. After that they where stupid enough to declare the war to show that they where the ones that cheated.
Fix this !
Had it happen on Fae as well - once by our guild and by two other guilds. We do not know what is causing but have this theory:
Defenders pushing territory influence will always be the same no matter what they do - it seems you get about 0.5-0.6% without daily bonus doing all 3 PvP missions. If you do all 3 with daily bonus active you get about 1.5% (daily bonus makes reward x3 times larger)
What seems to be a thing though - if attackers fail a lot of quests by dying (100% confirmed dying by pvp - we arent sure if just failing them works due to suicide or dying to pve) their turn in values get accelerated by crazy amounts (3-4% for 3 missions in our case) the big boost is when you also stack the daily bonus on top - leading to around 12-16% for 3 pvp missions per person. This will only work if there are a lot of failed missions beforehand though.
We don’t think how long the zones has been held affects this.
Now - is this a bug or a feature? That I do not know. Reason I say it may be a feature is to encourage zones to actually get sieges - and not being controlled by one guild 24/7 and stop stagnation? I know some people will disagree with that being fair - and tbf it isn’t in some respect - but at the same time if a mega guilds just always pushes down all resistance - that isn’t fun long term either. Take the above as you will. We never exploited this bug on purpose - but these are our findings and unfortunately this bug is kind of hard to avoid if you actively push zones several times.
Take the above as you will. Problem is it’s very very hard to not use this bug unless you stop pushing altogether
Had this happen on EU Alfheim
Even map btw. Marauders 3. Syndicate 4. Covenant 4.
If this wasn’t an exploit, why would he deliberately put down Sacred Ground when he’s full hp?
And “somehow” get 12% influence?
Had this happein Kibu on Oceanic servers too. 0-100 in no time in a zone where there was already an invasion present
