High Level Content

Seriously I would like to see some raids like old EQ1 pre WoW. Plane of Time, Vex Thal, those were the GOAT of raids in my opinion. Seems to me that “end game” content is too easy to access and complete, thus leaving “nothing to do”. I urge people to go back and look at what it took to accomplish these raids when they were released. I also think this game can add PvP elements and Territory control to make a real good “end game” raiding system.

BTW go back and check out what EQ1 pre WoW PvP servers were like to play on … then you will get an idea of what hardcore PvP really is :slight_smile:

I think they planned the “wars” to be the endgame content… which will satisfy the PvP’ers I guess but the PvE’ers aren’t interested in that.

But there lacks some PvP fun like battlegrounds from WoW (or whatever they were called)
and for PvE yes some raids with like 24 players or whatever number they deem fitting (12man isn’t a raid…)

It’s a basic game that’s just been released. Which like you said, is so heavily ignored…

It’s week two. But people expect content equal to 16th year wow, or 8th year ffxiv.

People saying nothing to do are the ones who hit 60, but have not reached 200 in all craft/gather/refining. They do not have their watermark to 600 for each slot, they have not gotten full sets of the legendary gear.

Hell even the crafted relic gear, which takes 200 refining/gathering, and has a limit of 10 per day, have been untouched.

Pvp you have war and outpost rush.
Pve has invasions.

Most raids don’t release til like 2nd or beyond big patch.

They need to make sure there is enough base game for people to trudge through for a while.

Depends on the game. Ffxiv has 8 man raids (full party) and 24 man raids (3 parties)

Pve raids: sirens song, eternal pools, spriggan, and the empress.

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