All they need to do is swap 300 str bonus with 300 con bonus. Tanks should get the grit not DPS. Would mean that people with those builds can be staggered and not perma stagger other players that dont have 300 str
Minus certain builds that compensate for lack of skill the game is definitely skill based, gear is a factor but it doesn’t make it impossible to kill someone if u have bad gear. There is a bow user on my server that uses only blue gear to troll and is amazingly good. I’ve won duels with no gear on at all.
agreed 100%
It quite literally locks on to a target and flies straight towards them with an incredibly quick animation… That’s as homing as it gets in this game. No need for pedantry just because it doesn’t do 360s in mid air. If you’re looking at your targets general location and press leap… chances are its going to hit with relatively little thought to aim. (assuming they don’t block/dodge but that can be said for everything not just leaping strike)
It only needs one skill to hit for someone to be 100-0 or close. If you hit with leaping strike, they’re dead. If you miss leaping you have a second chance with bash to start the combo there, they’re dead. Much less likely but you could then even try for the knockdown with blast, if you get it, they’re dead or pretty damn close.
I agree. And I can tell you since the betas, I haven’t switched out of rapier as a mainhand weapon, i’ve tried pretty much every combination of weapon with it. I’ll tell you what happens with sns/rapier since we’re on the subject…
You get the leaping strike and bash cc off… hooray
You tondo, easy hit… they were stunned, but now they’ve ‘woken’ up… which bring us back to:
They’re back to either running/dodging/blocking/attacking while you have to try get more tondo stacks or hit flourish… for again a miniscule amount of damage
When you find a ‘combination’ that allows rapier 3 bleed stacks AND a flourish and finish hit, while the opponent is cc’d and has no way to fight back from one easy to hit skill - WHILE ALSO 100-0 comboing them… then we can start comparing the two and basing this off of just ‘the right combination’
Rapier loses most engagements that it tries to ‘stick around for’ its damage is weaker, has little to no tracking, no sustain and has a small potential for cc… there’s a reason its been a mobility/utility stick since… well the beginning.
They’re interlinked. Without me even touching the sns/bb combo I can confidently say I’d be just as, if not infinitely more, effective than I am with a weapon i’ve played since the betas… If it takes someone 1 hour or less of practice (it really wouldn’t take longer) to learn most of the fundamentals of that weapon/combination it, by default, takes much less ‘skill’ than if it were difficult and required much more time learning the ins and outs, timing, weapon knowledge etc
Now this isn’t to say this game is ‘high skilled’ at all, the skill cap is rock bottom, AGS made sure of that, however there are a few outliers relative to the other weapons/combinations.
Bottom line is the bb combo, once you’ve learned the order of buttons, is the same. Every. Single. Time. There’s little counterplay. No extra thought. You have one thing to worry about… hitting leaping strike/bash/blast shot, hit any of them and you’ve won in a matter of seconds. (Speaking solely on the sns combo, if sns is nerfed and bb isn’t nerfed/reworked, people will just find the next root/cc opportunity in grav well/ice shower, heck maybe even vg scream again)
wat
I’m sorry I don’t understand what you are saying, can you rephrase?
Anyone in light armor or even heavy with GA blood lust + exhaust passive, + charge, + reap and you can catch up to anyone you want. So I’m tired of GA WH players crying about not being able to catch people when they know they have these abilities. Once they do catch you it’s over because of the damage output and survivability. Leaping strike can cover the distance of an evade + fleche. And the cooldowns make it to where you can’t spam fleche or evade or reposte to get away. Not to mention stamina nerf is going to completely ruin any light armors ability to get away from almost anyone, and that was the only good thing about light armor because ur a leaf and the damage output is not equal to survivability of heavy armor. the light dps vs heavy survivability is not equal because light armor used to have the ability to avoid damage, this is drastically going to change and the 10% less armor from 200 con is not enough to even the playing field.
Rapier is definitely killable. Just watch out for reposte and any weapon can kill them if they decide to stick around or leave because of the nerf to cooldowns. But I do think in the hands of a skilled player rapier is very good offensively but not many use it because you can just use another weapon with a lower skill cap with greater damage / more cc’s.
Maybe go to non English and non thinking forum? This might help you get your point across.
Issue is in the eyes of a complaint, these situations are identical. Gravity well, skilled ice spike gib-- either way, the player is left not playing with little response time to the issue.
Everybody gets a prize now, Billy. You know that. That’s first-grader rules!
or everyone goes from 300 200 to 200 300
Brutal
Not sure if you try sns hatchet has a very small hit box compare to GA/wh and only shine in 1vs1.
What’s really skill-less are aoe. You don’t need to aim and some aoe are very wide like WH /IG/GA. I understand E need large qoe but they should hit hard or cc you to hell
Not both right?
But that means they are still having to miss out on damage scaling with their weapons and they will have to use certain perks to make up for it
Of course it is. You understand that without blast shot you have to aim the weapon, right?
And you have to do that from like 10 yards away.
Harder than musket or bow in that regard.
I’m sorry did you just say that HATCHET/SNS is less skill based??? Hatchet and SnS??
Ice Gauntlet, Hammer, Great Axe, Rapier, Life Staff - these are the weapons that are low skill cap and highly effective.
That’s not to say some are not better than others at these weapons but that New World rewards forgiving playstyles.
New World balance devs have decided this is the meta. High skill builds are never going to be more rewarding. We’re just going to have to live with that and I’ve lived with it by going back to League of Legends. New World is now a PvE only game for me. Once the people I know leave it, I’ll be leaving as well.
Kind of feel like adding Fire Staff to the list given its generous hitboxes but whatever. I’ll leave it off for now.
Leaping strike, shield bash, feral rush = dead or close to dead
Sure if ur a 100con light
Naw man, try it out. I bet medium 150 con will also get killed if the person has the right perks. Even if they don’t die from feral rush root right away they use berserk and finish you easily.