Can we get the knock down to count as a kill instead of tapping someone laying on a carpet?
Or it can be whatever did more damage. Or something else other than the current system.
I’ve seen all kind of builds wasting one of their abilities (bows penetrating shot, rapier flesh. hammer path of destiny, firestaffs spears whatever…) just to steal the kill so someone and worst, a teammate of mine (musket) didnt even fire a single shoot just to in the end steal the kill from me. His atitude alone deserved a report.
I see I’m not alone with this:
Feature request for the forum: Opening a pool to find out who likes the system as it is right now.
Whole Point system should change in OPR, for example capping the outpost doesn’t give you any point for minute of wait, damage doesn’t give you any point but heal does therefore in my server healers is always on top, they don’t even put a barrier to spawn points seriously game feels so beta and they are adding things too slow…
Already pretty easy to tell who the good players are (and therefor the bad ones) if they give more information out (like assigning kills to the players that actually got them) it would isolate bad players (vast majority of the player base) too much.
My best guess. Kinda like overwatch with the lack of stats, and the stats that are there not really telling you a whole lot. Gotta cater to the most people, and the most people suck and this would negatively impact them even if they don’t understand why.
All that said, +1 it really should be that way like come on. Lets also not make assists count for everyone in your party regardless of anything aside from them being in your party, because that somehow makes even less fucking sense.