I am sure these issues have been voiced several times but this really needs to be addressed.
NPC hitbox needs to be greatly improved, especially in group setting this becomes highly prevalent when multiple melee players try to attack same target, as a melee in some fights you are lucky to even hit a target 50% of the time as you need to run like a maniac to find a spot around a target not taken by another player.
This brings me to player collisions, I totally get why this is a thing in PVP, but there is already a system that makes it so player when in town do not collide into each-other, please make this the same when we are roaming Aeternum without PVP flag on.
As I see more and more players saying that weapons don’t register attacks.
Range of melee weapons are horribly low + hitboxes are incredibly small, in certain situations being at incorrect angle it appears that hitbox is a single plane square and not an actual 3 dimensional box.
A similar issue can also sometimes be seen with ranged weapons but A LOT more manageable to avoid as your not stuck in a crowd of other people blocking your movement, in certain angles facing NPC’s arrows and magic attacks will fly directly though targets without registering any damage.